05.03.2011, 17:29
Just a little stunt zone.
For the teleport, here are the coordinates, I'm sure you can make the command
Just type in the command you want in the
And type the coords!
Here are some pics.
Please, give me your feedback so i can make more cool maps like this !
pawn Code:
AddStaticVehicleEx(522,2046.19384766,-1405.21997070,67.98419952,89.75000000,1,-1,15); //NRG-500
AddStaticVehicleEx(522,2046.07531738,-1403.09289551,67.98539734,89.74731445,-1,1,15); //NRG-500
AddStaticVehicleEx(522,2046.02612305,-1398.87561035,67.98233795,89.74731445,1,-1,15); //NRG-500
AddStaticVehicleEx(522,2046.21472168,-1400.88879395,67.98368073,89.74731445,-1,1,15); //NRG-500
CreateObject(13638,2032.78552246,-1396.72692871,69.54670715,0.00000000,0.00000000,0.25000000); //object(stunt1) (1)
CreateObject(13638,2039.11499023,-1396.61462402,77.56873322,0.00000000,0.00000000,180.24717712); //object(stunt1) (2)
CreateObject(13638,2050.78173828,-1408.26672363,85.42845154,0.00000000,0.00000000,180.24169922); //object(stunt1) (3)
CreateObject(13638,2047.35791016,-1423.46289062,93.55659485,0.00000000,0.00000000,90.24169922); //object(stunt1) (4)
CreateObject(13647,2022.77160645,-1426.39440918,97.04895020,0.00000000,0.00000000,0.25000000); //object(wall1) (1)
CreateObject(13648,1989.52648926,-1426.89025879,96.98983765,0.00000000,0.00000000,91.25000000); //object(wall2) (1)
CreateObject(3865,1966.66931152,-1427.24670410,100.75249481,0.00000000,0.00000000,92.50000000); //object(concpipe_sfxrf) (1)
CreateObject(3865,1958.75671387,-1427.56347656,100.73429871,0.00000000,0.00000000,270.49938965); //object(concpipe_sfxrf) (2)
CreateObject(1634,1876.88928223,-1426.78405762,100.58600616,0.00000000,0.00000000,90.00000000); //object(landjump2) (1)
CreateObject(7500,1921.98840332,-1427.02282715,99.56993866,0.00000000,0.00000000,0.00000000); //object(vegaswrailroad03) (1)
CreateObject(1634,1870.90954590,-1426.94360352,105.86966705,30.00000000,0.00000000,92.00000000); //object(landjump2) (2)
CreateObject(1634,1868.42395020,-1427.01184082,113.37795258,60.00000000,0.00000000,91.99951172); //object(landjump2) (3)
CreateObject(1634,1870.08300781,-1426.92895508,121.63552856,90.00000000,180.00000000,271.99401855); //object(landjump2) (4)
CreateObject(1634,1875.31250000,-1426.75170898,127.38468933,60.00000000,179.99450684,271.98852539); //object(landjump2) (6)
CreateObject(1634,1882.89404297,-1426.45434570,130.08938599,30.00000000,179.99450684,271.98852539); //object(landjump2) (7)
CreateObject(5442,1906.74743652,-1426.93554688,116.90654755,0.00000000,0.00000000,0.00000000); //object(laeroad13) (1)
CreateObject(5442,1959.35302734,-1426.90258789,116.91128540,0.00000000,0.00000000,0.00000000); //object(laeroad13) (2)
CreateObject(1696,1991.54431152,-1426.76477051,117.67749023,0.00000000,0.00000000,269.00000000); //object(roofstuff15) (1)
CreateObject(13638,2000.19287109,-1433.10400391,120.70776367,0.00000000,0.00000000,180.00000000); //object(stunt1) (5)
CreateObject(13638,1993.76318359,-1433.09301758,128.72856140,0.00000000,0.00000000,0.00000000); //object(stunt1) (6)
CreateObject(13638,2000.29431152,-1433.11218262,136.69497681,0.00000000,0.00000000,180.00000000); //object(stunt1) (7)
CreateObject(13638,2005.62707520,-1449.35607910,136.70228577,0.00000000,0.00000000,0.00000000); //object(stunt1) (8)
CreateObject(5442,2036.84033203,-1455.16113281,120.39530945,0.00000000,30.00000000,0.00000000); //object(laeroad13) (3)
CreateObject(5442,2086.86547852,-1455.18627930,91.60209656,0.00000000,29.99816895,0.00000000); //object(laeroad13) (4)
CreateObject(5442,2135.20996094,-1455.13916016,63.84337616,0.00000000,29.99816895,0.00000000); //object(laeroad13) (5)
CreateObject(5442,2179.63183594,-1455.15466309,38.18217468,0.00000000,29.99816895,0.00000000); //object(laeroad13) (6)
CreateObject(1634,2179.39916992,-1455.27441406,39.50557327,330.00000000,0.00000000,270.00000000); //object(landjump2) (8)
CreateObject(1634,2187.75927734,-1455.32165527,41.16377258,0.00000000,0.00000000,270.00000000); //object(landjump2) (9)
CreateObject(13592,2187.21752930,-1451.91821289,53.04500198,0.00000000,330.00000000,6.00000000); //object(loopbig) (1)
CreateObject(13592,2191.95092773,-1443.68933105,55.69527054,0.00000000,329.99633789,5.99853516); //object(loopbig) (2)
pawn Code:
2046.7333984375, -1402.3232421875, 68.323974609375
pawn Code:
public OnPlayerCommandText
pawn Code:
SetPlayerPos(playerid, 2046.7333984375, -1402.3232421875, 68.323974609375);
Please, give me your feedback so i can make more cool maps like this !