SA-MP Forums Archive
[Map] Nrg Madness - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+---- Forum: Maps (https://sampforum.blast.hk/forumdisplay.php?fid=64)
+---- Thread: [Map] Nrg Madness (/showthread.php?tid=235436)



Nrg Madness - yoan103 - 05.03.2011

Just a little stunt zone.

pawn Code:
AddStaticVehicleEx(522,2046.19384766,-1405.21997070,67.98419952,89.75000000,1,-1,15); //NRG-500
AddStaticVehicleEx(522,2046.07531738,-1403.09289551,67.98539734,89.74731445,-1,1,15); //NRG-500
AddStaticVehicleEx(522,2046.02612305,-1398.87561035,67.98233795,89.74731445,1,-1,15); //NRG-500
AddStaticVehicleEx(522,2046.21472168,-1400.88879395,67.98368073,89.74731445,-1,1,15); //NRG-500
CreateObject(13638,2032.78552246,-1396.72692871,69.54670715,0.00000000,0.00000000,0.25000000); //object(stunt1) (1)
CreateObject(13638,2039.11499023,-1396.61462402,77.56873322,0.00000000,0.00000000,180.24717712); //object(stunt1) (2)
CreateObject(13638,2050.78173828,-1408.26672363,85.42845154,0.00000000,0.00000000,180.24169922); //object(stunt1) (3)
CreateObject(13638,2047.35791016,-1423.46289062,93.55659485,0.00000000,0.00000000,90.24169922); //object(stunt1) (4)
CreateObject(13647,2022.77160645,-1426.39440918,97.04895020,0.00000000,0.00000000,0.25000000); //object(wall1) (1)
CreateObject(13648,1989.52648926,-1426.89025879,96.98983765,0.00000000,0.00000000,91.25000000); //object(wall2) (1)
CreateObject(3865,1966.66931152,-1427.24670410,100.75249481,0.00000000,0.00000000,92.50000000); //object(concpipe_sfxrf) (1)
CreateObject(3865,1958.75671387,-1427.56347656,100.73429871,0.00000000,0.00000000,270.49938965); //object(concpipe_sfxrf) (2)
CreateObject(1634,1876.88928223,-1426.78405762,100.58600616,0.00000000,0.00000000,90.00000000); //object(landjump2) (1)
CreateObject(7500,1921.98840332,-1427.02282715,99.56993866,0.00000000,0.00000000,0.00000000); //object(vegaswrailroad03) (1)
CreateObject(1634,1870.90954590,-1426.94360352,105.86966705,30.00000000,0.00000000,92.00000000); //object(landjump2) (2)
CreateObject(1634,1868.42395020,-1427.01184082,113.37795258,60.00000000,0.00000000,91.99951172); //object(landjump2) (3)
CreateObject(1634,1870.08300781,-1426.92895508,121.63552856,90.00000000,180.00000000,271.99401855); //object(landjump2) (4)
CreateObject(1634,1875.31250000,-1426.75170898,127.38468933,60.00000000,179.99450684,271.98852539); //object(landjump2) (6)
CreateObject(1634,1882.89404297,-1426.45434570,130.08938599,30.00000000,179.99450684,271.98852539); //object(landjump2) (7)
CreateObject(5442,1906.74743652,-1426.93554688,116.90654755,0.00000000,0.00000000,0.00000000); //object(laeroad13) (1)
CreateObject(5442,1959.35302734,-1426.90258789,116.91128540,0.00000000,0.00000000,0.00000000); //object(laeroad13) (2)
CreateObject(1696,1991.54431152,-1426.76477051,117.67749023,0.00000000,0.00000000,269.00000000); //object(roofstuff15) (1)
CreateObject(13638,2000.19287109,-1433.10400391,120.70776367,0.00000000,0.00000000,180.00000000); //object(stunt1) (5)
CreateObject(13638,1993.76318359,-1433.09301758,128.72856140,0.00000000,0.00000000,0.00000000); //object(stunt1) (6)
CreateObject(13638,2000.29431152,-1433.11218262,136.69497681,0.00000000,0.00000000,180.00000000); //object(stunt1) (7)
CreateObject(13638,2005.62707520,-1449.35607910,136.70228577,0.00000000,0.00000000,0.00000000); //object(stunt1) (8)
CreateObject(5442,2036.84033203,-1455.16113281,120.39530945,0.00000000,30.00000000,0.00000000); //object(laeroad13) (3)
CreateObject(5442,2086.86547852,-1455.18627930,91.60209656,0.00000000,29.99816895,0.00000000); //object(laeroad13) (4)
CreateObject(5442,2135.20996094,-1455.13916016,63.84337616,0.00000000,29.99816895,0.00000000); //object(laeroad13) (5)
CreateObject(5442,2179.63183594,-1455.15466309,38.18217468,0.00000000,29.99816895,0.00000000); //object(laeroad13) (6)
CreateObject(1634,2179.39916992,-1455.27441406,39.50557327,330.00000000,0.00000000,270.00000000); //object(landjump2) (8)
CreateObject(1634,2187.75927734,-1455.32165527,41.16377258,0.00000000,0.00000000,270.00000000); //object(landjump2) (9)
CreateObject(13592,2187.21752930,-1451.91821289,53.04500198,0.00000000,330.00000000,6.00000000); //object(loopbig) (1)
CreateObject(13592,2191.95092773,-1443.68933105,55.69527054,0.00000000,329.99633789,5.99853516); //object(loopbig) (2)
For the teleport, here are the coordinates, I'm sure you can make the command
pawn Code:
2046.7333984375, -1402.3232421875, 68.323974609375
Just type in the command you want in the
pawn Code:
public OnPlayerCommandText
And type the coords!
pawn Code:
SetPlayerPos(playerid, 2046.7333984375, -1402.3232421875, 68.323974609375);
Here are some pics.











Please, give me your feedback so i can make more cool maps like this !


Re: Nrg Madness - yoan103 - 05.03.2011

Maybe I should have made the pics smaller! Ah well, whatever .


Re: Nrg Madness - litvi12 - 05.03.2011

a bit impossible ...


Re: Nrg Madness - Markx - 05.03.2011

Very nice!


Re : Nrg Madness - mehdi-jumper - 13.12.2011

Very good but i find that it's too short, you should add more obstacles!

Can you upload also the .map file etc to edit the map??


Re: Re : Nrg Madness - Astralis - 13.12.2011

Quote:
Originally Posted by mehdi-jumper
View Post
Very good but i find that it's too short, you should add more obstacles!

Can you upload also the .map file etc to edit the map??
Add stunts on roofs then make ramps etc.