[ajuda] neon
#1

bom to com um bug no sistema de neon que se vc colocar mais de 3 neon misturado ele so remove 2 cores e a outra continua ,ja tentei arrumar isso mais ate agora nada se alguem so ber o resoluзao desse problema da uma ajudinha ae
pawn Код:
//-_-_-_-_-_-_-_-_-_-_-_-_Neon System By [EDT]Quattro-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
//-_-_-_-_-_-_-_-_-_-_-_-_-_-Do Not Remove Credits_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
//-_-_-_-_-_-_-_-_-_-_-_-_-Commands: /neonshop /neon-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
//-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Enjoy Using It!-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
//-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

#include <a_samp>
#if defined FILTERSCRIPT


public OnFilterScriptExit()
{
    return 1;
}

#else



#endif
public OnGameModeInit()
{

        #pragma tabsize 0
        #define COLOR_YELLOW 0xFFFF00AA
}

public OnGameModeExit()
{
    return 1;
}


public OnPlayerCommandText(playerid, cmdtext[])
{
    new cartype = GetPlayerVehicleID(playerid);
    new State=GetPlayerState(playerid);

   
        if(strcmp(cmdtext, "/airlojaneon", true) == 0)
        {

        SetPlayerInterior(playerid,0);
        {if(State!=PLAYER_STATE_DRIVER)
        {SetPlayerPos(playerid,-1980.0026,474.2643,29);}
        else if(IsPlayerInVehicle(playerid, cartype) == 1)
        {SetVehiclePos(cartype,-1980.0026,474.2643,29);
        SetVehicleZAngle(cartype,180.1530);}
        else
        {SetPlayerPos(playerid,-1980.0026,474.2643,29);}
        SendClientMessage(playerid, COLOR_YELLOW,"Use /neon na garagem para pegar um neon!");}

        return 1;}
       
    if (strcmp(cmdtext, "/neon", true)==0)
    {
     if(IsPlayerInRangeOfPoint(playerid, 7.0, -1918.408203125,295.970703125,40.071907043457))
    {

    ShowPlayerDialog(playerid, 8899, DIALOG_STYLE_LIST, "Seleзгo de cor Neon", "Azul\nVermelho\nVerde\nBranco\nRosa\nAmarelo\nRemover Neons", "Selecionar", "Cancelar");
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
}
return 1;}
    return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{

 if(dialogid == 8899)
    {
        if(response)
        {
            if(listitem == 0)
            {


            //blue
            SetPVarInt(playerid, "Status", 1);
            SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
            SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
            AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
            AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
            SendClientMessage(playerid, 0xFFFFFFAA, "Neon Azul Instalado ");
             }
            if(listitem == 1)
            {


             //red
                SetPVarInt(playerid, "Status", 1);
                SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
                SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
                AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                SendClientMessage(playerid, 0xFFFFFFAA, "Neon Vermelho Instalado ");

}
            if(listitem == 2)
            {


            //green
               SetPVarInt(playerid, "Status", 1);
                SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
                SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
                AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                SendClientMessage(playerid, 0xFFFFFFAA, "Neon Verde Instalado");

                }
            if(listitem == 3)
            {

            //white
               SetPVarInt(playerid, "Status", 1);
                SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
                SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
                AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                SendClientMessage(playerid, 0xFFFFFFAA, "Neon Branco Instalado");

}
            if(listitem == 4)
            {


            //pink
               SetPVarInt(playerid, "Status", 1);
                SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
                SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
                AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                SendClientMessage(playerid, 0xFFFFFFAA, "Neon Rosa Instalado");

}
            if(listitem == 5)
            {


            //yellow
                 SetPVarInt(playerid, "Status", 1);
                SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
                SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
                AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                SendClientMessage(playerid, 0xFFFFFFAA, "Neon Amarelo Instalado");

}
            if(listitem == 6)

            {


            //remove neon
            DestroyObject(GetPVarInt(playerid, "neon"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon1"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon2"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon3"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon4"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon5"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon6"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon7"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon8"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon9"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon10"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon11"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon12"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon13"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "interior"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "interior1"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "back"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "back1"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "front"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "front1"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "undercover"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "undercover1"));

            DeletePVar(playerid, "Status");


              }
         }
         }
            return 0;}
           
        public OnPlayerConnect()
        {

        return 1;
        }
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#2

Manolo 3 neon junto й muita coisa para um vйiculo sу concerteza pode ocorrer esse bug, coloca para add sу 1 neon e para adicionar outro tem que tirar o que jб estб para por outro ficaria melhor e causaria menos bug's se caso ocorrer.
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#3

tipo to ligado , mais caso alguem colocar 3 vai bugar , mais de qualquer forma o neon sai quando da gmx ,ate agora с consegui salvar .-.
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#4

uй vocк tem que salvar ele usando algum sistema de salvamento '-'


usa PAP, ou DINI, vou tentar fazer aqui pra vocк e posto aqui.
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#5

ah, й q ainda sou bem noob em programaзao .-.
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#6

da para se colocar 3 sim, porem os 3 devem ser da mesma cor. Se vocк colocar 2, um Azul e um verde, so um ira aparecer.... entao se vocк colocar 3: um amarelo, um azul e um verde, somente um deles ira aparecer de cada vez por que o gta nao suporta emular os 3 ao mesmo tempo
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#7

Um dia eu fui testar a 'junзгo de cores' no Neon e sу junto 2 cores.
Tipo 'tinta' que as cores 'se misturam'.
Mas 3 eu axo que buga '-'.
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#8

tipo da pra mistura ate so q quando vai remover dps de ter colocado 3 remove 2 a o primeiro ainda continua
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#9

Posta o codigo de remover Neon ai
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#10

pawn Код:
//remove neon
            DestroyObject(GetPVarInt(playerid, "neon"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon1"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon2"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon3"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon4"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon5"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon6"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon7"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon8"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon9"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon10"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon11"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon12"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "neon13"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "interior"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "interior1"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "back"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "back1"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "front"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "front1"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "undercover"));
            DeletePVar(playerid, "Status");
            DestroyObject(GetPVarInt(playerid, "undercover1"));

            DeletePVar(playerid, "Status");


              }
         }
         }
            return 0;}
           
        public OnPlayerConnect()
        {

        return 1;
        }
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