23.01.2011, 18:17
Hello,i need help,i want to add some lines to under gamemodeinit,i mean like when the gamemode loads,it will load houses from every player
Код:
if(PlayerInfo[playerid][pHouseAccepted] > 0)
{
print("/// CREATE HOUSE ///");
printf("PlayerID: %d", playerid);
new hnametag[64];
new hloctag[64];
//pickup
HousePickupIDTemp[playerid] = CreatePickup(1273,1,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]);
printf("PickupID: %d", HousePickupIDTemp[playerid]);
//nametag
strmid(hnametag, PlayerInfo[playerid][pHouseTag], 0, strlen(PlayerInfo[playerid][pHouseTag]), 255);
House3dTextID[playerid] = Create3DTextLabel(hnametag,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.88,20.0,0,1);
printf("House3dTextID: %d", _:House3dTextID[playerid]);
//owner
new string[256];
format(string, sizeof(string),"Owner: %s", PlayerName(playerid));
HouseTextOwnerID[playerid] = Create3DTextLabel(string,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.74,20.0,0,1);
strmid(PlayerInfo[playerid][pHouseOwnerTag], PlayerName(playerid), 0, strlen(PlayerName(playerid)), 255);
printf("HouseTextOwnerID: %d", _:HouseTextOwnerID[playerid]);
//location
strmid(hloctag, PlayerInfo[playerid][pHouseLocTag], 0, strlen(PlayerInfo[playerid][pHouseLocTag]), 255);
format(string, sizeof(string),"Location: %s", hloctag);
HouseTextLocationID[playerid] = Create3DTextLabel(string,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.60,20.0,0,1);
printf("HouseTextLocationID: %d", _:HouseTextLocationID[playerid]);
//vehicle
HouseVehicleIDTemp[playerid] = CreateVehicle(PlayerInfo[playerid][pHouseCarModel],PlayerInfo[playerid][pHouseCarX],PlayerInfo[playerid][pHouseCarY],PlayerInfo[playerid][pHouseCarZ],PlayerInfo[playerid][pHouseCarFacing],PlayerInfo[playerid][pHouseCarColor],PlayerInfo[playerid][pHouseCarColor2], 900);
if(PlayerInfo[playerid][hVehLock] > 0)
{
LockCar(HouseVehicleIDTemp[playerid]);
}
printf("VehicleID: %d", HouseVehicleIDTemp[playerid]);
print("/// CREATE HOUSE END ///");
}
else
{
ClearHouseInfo(playerid);
}

