Help me to add these lines under ongamemodeinit(); - Printable Version
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+---- Thread: Help me to add these lines under ongamemodeinit(); (
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Help me to add these lines under ongamemodeinit(); -
WardenCS - 23.01.2011
Hello,i need help,i want to add some lines to under gamemodeinit,i mean like when the gamemode loads,it will load houses from every player
Код:
if(PlayerInfo[playerid][pHouseAccepted] > 0)
{
print("/// CREATE HOUSE ///");
printf("PlayerID: %d", playerid);
new hnametag[64];
new hloctag[64];
//pickup
HousePickupIDTemp[playerid] = CreatePickup(1273,1,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]);
printf("PickupID: %d", HousePickupIDTemp[playerid]);
//nametag
strmid(hnametag, PlayerInfo[playerid][pHouseTag], 0, strlen(PlayerInfo[playerid][pHouseTag]), 255);
House3dTextID[playerid] = Create3DTextLabel(hnametag,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.88,20.0,0,1);
printf("House3dTextID: %d", _:House3dTextID[playerid]);
//owner
new string[256];
format(string, sizeof(string),"Owner: %s", PlayerName(playerid));
HouseTextOwnerID[playerid] = Create3DTextLabel(string,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.74,20.0,0,1);
strmid(PlayerInfo[playerid][pHouseOwnerTag], PlayerName(playerid), 0, strlen(PlayerName(playerid)), 255);
printf("HouseTextOwnerID: %d", _:HouseTextOwnerID[playerid]);
//location
strmid(hloctag, PlayerInfo[playerid][pHouseLocTag], 0, strlen(PlayerInfo[playerid][pHouseLocTag]), 255);
format(string, sizeof(string),"Location: %s", hloctag);
HouseTextLocationID[playerid] = Create3DTextLabel(string,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.60,20.0,0,1);
printf("HouseTextLocationID: %d", _:HouseTextLocationID[playerid]);
//vehicle
HouseVehicleIDTemp[playerid] = CreateVehicle(PlayerInfo[playerid][pHouseCarModel],PlayerInfo[playerid][pHouseCarX],PlayerInfo[playerid][pHouseCarY],PlayerInfo[playerid][pHouseCarZ],PlayerInfo[playerid][pHouseCarFacing],PlayerInfo[playerid][pHouseCarColor],PlayerInfo[playerid][pHouseCarColor2], 900);
if(PlayerInfo[playerid][hVehLock] > 0)
{
LockCar(HouseVehicleIDTemp[playerid]);
}
printf("VehicleID: %d", HouseVehicleIDTemp[playerid]);
print("/// CREATE HOUSE END ///");
}
else
{
ClearHouseInfo(playerid);
}
Re: Help me to add these lines under ongamemodeinit(); -
Marricio - 23.01.2011
''playerid'' cant be used in OnGameModeInit.
Re: Help me to add these lines under ongamemodeinit(); -
blackwave - 23.01.2011
Unless you're reloading the server, this functions would have sense to be used there. As marricio said, can't be used on OnGameModeInit. But you could check the players which have these conditions, and process the information. Like:
pawn Код:
for(new v; v < MAX_PLAYERS; v++)
{
if(IsPlayerConnected(v))
{
// Put the function here, and change all "playerid" for "v"
}
}
Also, for be faster, foreach ****** inc would be good