26.12.2010, 00:58
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Последний раз редактировалось Anteino; 26.12.2010 в 01:00.
Причина: Allready got one mistake out, but still not working
)
Hi,
I'm working on a very detailed vehicle buy script. But somehow it seems to get in trouble when I add the function:
This just stops the whole thing from working.. :S When I cut that part out, cars will allways spawn, but unfortunately there won't be checked if the player has enough money so he could buy vehicles unlimited..
Here is the whole code:
Please tell me how this can be :S?
I'm working on a very detailed vehicle buy script. But somehow it seems to get in trouble when I add the function:
Код:
if(GetPlayerMoney(playerid) < CarArray[carid]){ SendClientMessage(playerid, COLOR_WHITE, "You can't afford this vehicle."); return 1; }
Here is the whole code:
Код:
#include <a_samp> #include "../include/gl_common.inc" #include <string> #include <float> #define FILTERSCRIPT #define COLOR_WHITE 0xFFFFFFFF #define ADMINFS_MESSAGE_COLOR 0xFF444499 new carid = -1; new CarArray[208]; main(){ CarArray[0] = 20000; CarArray[1] = 25000; CarArray[2] = 45000; CarArray[3] = 35000; CarArray[4] = 15000; CarArray[5] = 18500; CarArray[7] = 50000; CarArray[9] = 80000; CarArray[10] = 22500; CarArray[11] = 250000; CarArray[12] = 40000; CarArray[13] = 30000; CarArray[14] = 35500; CarArray[15] = 500000; CarArray[18] = 35000; CarArray[19] = 28500; CarArray[20] = 50000; CarArray[21] = 30000; CarArray[22] = 25000; CarArray[24] = 60000; CarArray[26] = 23000; CarArray[28] = 50000; CarArray[29] = 150000; CarArray[30] = 500000; CarArray[31] = 150000; CarArray[33] = 70000; CarArray[34] = 450000; CarArray[36] = 15000; CarArray[37] = 175000; CarArray[38] = 48000; CarArray[39] = 20000; CarArray[40] = 35000; CarArray[42] = 50000; CarArray[43] = 80000; CarArray[45] = 25000; CarArray[46] = 600000; CarArray[47] = 5000000; CarArray[48] = 3750; CarArray[51] = 375000; CarArray[52] = 550000; CarArray[53] = 500000; CarArray[54] = 500000; CarArray[55] = 72000; CarArray[56] = 60000; CarArray[57] = 50000; CarArray[58] = 40000; CarArray[60] = 2000000; CarArray[61] = 150000; CarArray[62] = 3600; CarArray[63] = 120000; CarArray[64] = 50000; CarArray[66] = 36000; CarArray[67] = 35000; CarArray[68] = 8750; CarArray[69] = 1000000; CarArray[70] = 100000; CarArray[71] = 11000; CarArray[72] = 700000; CarArray[73] = 6500; CarArray[74] = 400000; CarArray[75] = 78000; CarArray[76] = 2000000; CarArray[77] = 450000; CarArray[78] = 20000; CarArray[79] = 25000; CarArray[80] = 80000; CarArray[81] = 260; CarArray[82] = 45000; CarArray[83] = 31000; CarArray[84] = 23000; CarArray[86] = 80000; CarArray[87] = 8000000; CarArray[89] = 30000; CarArray[91] = 25000; CarArray[92] = 38000; CarArray[93] = 800000; CarArray[95] = 150000; CarArray[96] = 35000; CarArray[98] = 50000; CarArray[99] = 50000; CarArray[100] = 45000; CarArray[102] = 200000; CarArray[104] = 45000; CarArray[106] = 225000; CarArray[107] = 40000; CarArray[108] = 35000; CarArray[109] = 380; CarArray[110] = 800; CarArray[111] = 1500000; CarArray[112] = 2500000; CarArray[113] = 5000000; CarArray[114] = 80000; CarArray[115] = 85000; CarArray[116] = 35000; CarArray[117] = 30000; CarArray[118] = 40000; CarArray[119] = 10000000; CarArray[120] = 50000000; CarArray[121] = 275000; CarArray[122] = 300000; CarArray[125] = 150000; CarArray[126] = 15000; CarArray[127] = 14000; CarArray[129] = 20000; CarArray[131] = 30000; CarArray[132] = 100000; CarArray[133] = 15000; CarArray[134] = 25000; CarArray[135] = 500000; CarArray[136] = 28000; CarArray[140] = 41000; CarArray[141] = 480000; CarArray[142] = 10000; CarArray[143] = 25000; CarArray[145] = 75000; CarArray[146] = 50000; CarArray[147] = 45000; CarArray[148] = 12000000; CarArray[149] = 17000; CarArray[150] = 45000; CarArray[151] = 35000; CarArray[152] = 60000; CarArray[153] = 25000000; CarArray[154] = 50000; CarArray[155] = 100000; CarArray[156] = 500000; CarArray[158] = 35000; CarArray[159] = 90000; CarArray[160] = 150000; CarArray[161] = 57000; CarArray[162] = 80000; CarArray[163] = 18000000; CarArray[165] = 200000; CarArray[166] = 60000; CarArray[167] = 50000; CarArray[168] = 6500; CarArray[172] = 100000; CarArray[173] = 100000; CarArray[174] = 70000; CarArray[175] = 65000; CarArray[176] = 50000; CarArray[177] = 30000000; CarArray[178] = 120000; CarArray[179] = 67000; CarArray[180] = 50000; CarArray[181] = 135000; CarArray[182] = 500000; CarArray[183] = 80000; CarArray[185] = 40000; CarArray[186] = 50000; CarArray[187] = 250000; CarArray[188] = 75000; CarArray[189] = 90000; CarArray[192] = 35000000; CarArray[193] = 6000000; CarArray[195] = 450000; CarArray[200] = 20000; CarArray[202] = 150000; CarArray[203] = 250000; CarArray[207] = 10000; } public OnPlayerCommandText(playerid, cmdtext[]) { new idx; new cmd[256]; cmd = strtok(cmdtext, idx); if(strcmp("/buyvehicle", cmd, false) == 0) { ShowPlayerDialog(playerid, 0, 2, "Category", "Airplane\nBike\nBoat\nConvertible\nHelicopter\nIndustrial\nOff road\nPublic service\nSaloon (Admiral - Merit)\nSaloon (Nebula - Willard)\nSport\nStation wagon", "Choose", "Cancel"); return 1; } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){ if(response){ switch(dialogid){ case 0:{ switch(listitem){ case 0:{ ShowPlayerDialog(playerid, 1, 2, "Airplane", "AT400 (30,000,000)\nBeagle (1,500,000)\nCropduster (2,500,000)\nDodo (6,000,000)\nHydra (50,000,000)\nNevada (25,000,000)\nRustler (2,000,000)\nShamal (10,000,000)\nSkimmer (2,000,000)\nStuntplane (5,000,000)", "Purchase", "Cancel"); } case 1:{ ShowPlayerDialog(playerid, 2, 2, "Bike", "Beach Cruiser (380)\nBF-400 (135,000)\nBMX (260)\nFaggio (3,600)\nFCR-900 (275,000)\nFreeway (120,000)\nMountain Bike (800)\nNRG-500 (300,000)\nPCJ-600 (150,000)\nPizzaboy (3750)\nQuad (11,000)\nSanchez (8,750)\nWayfarer (50,000)", "Purchase", "Cancel"); } case 2:{ ShowPlayerDialog(playerid, 3, 2, "Boat", "Coastguard (700,000)\nDinghy (6,500)\nJetmax (800,000)\nLaunch (450,000)\nMarquis (23,000)\nPredator (500,000)\nReefer (500,000)\nSpeeder (550,000)\nSquallo (600,000)\nTropic (500,000)", "Purchase", "Cancel"); } case 3:{ ShowPlayerDialog(playerid, 4, 2, "Convertible", "Comet (80,000)\nFeltzer (15,000)\nStallion (20,000)\nWindsor (100,000)", "Purchase", "Cancel"); } case 4:{ ShowPlayerDialog(playerid, 5, 2, "Helicopter", "Cargobob (12,000,000)\nMaverick (8,000,000)\nRaindance (18,00,000)\nSeasparrow (5,000,000)\nSparrow (1,000,000)", "Purchase", "Cancel"); } case 5:{ ShowPlayerDialog(playerid, 6, 2, "Industrial", "Benson (50,000)\nBobcat (25,000)\nBoxville (50,000)\nBurrito (45,000)\nDFT-30 (120,000)\nFlatbed (72,000)\nLinerunner (35,000)\nMule (35,500)\nNewsvan (500,000)\nPacker (80,000)\nPicador (20,000)\nPony (30,000)\nRoadtrain (85,000)\nRumpo (35,000)\nSadler (25,000)\nTanker (80,000)\nTractor (30,000)\nUtilityvan (60,000)\nWalton (20,000)\nYankee (60,000)\nYosemite (50,000)", "Purchase", "Cancel"); } case 6:{ ShowPlayerDialog(playerid, 7, 2, "Off road", "Bandito (6,500)\nBF Injection (60,000)\nDune (100,000)\nHuntley (67,000)\nLandstalker (20,000)\nMesa (45,000)\nMonstertruck (500,000)\nPatriot (100,000)\nRancher (30,000)\nSandking (150,000)", "Purchase", "Cancel"); } case 7:{ ShowPlayerDialog(playerid, 8, 2, "Public Service", "Barracks (70,000)\nBus (150,000)\nCabbie (48,000)\nCoach (175,000)\nTaxi (50,000)", "Purchase", "Cancel"); } case 8:{ ShowPlayerDialog(playerid, 8, 2, "Saloon (Admiral - Merit)", "Admiral (25,000)\nBloodring banger (45,000)\nBravura (25,000)\nBuccaneer (40,000)\nCadrona (14,000)\nClover (10,000)\nElegant (40,000)\nElegy (80,000)\nEmperor (40,000)\nEsperanto (28,500)\nFortune (15,000)\nGlendale (36,000)\nGreenwood (38,000)\nHermes (40,000)\nHustler (75,000)\nIntruder (50,000)\nMajestic (30,000)\nManana (22,500)\nMerit (35,000)", "Purchase", "Cancel"); } case 9:{ ShowPlayerDialog(playerid, 9, 2, "Saloon (Nebula - Willard)", "Nebula (35,000)\nOceanic (35,000)\nPremier (23,000)\nPrevion (15,000)\nPrimo (45,000)\nSentinel (18,500)\nStafford (50,000)\nSultan (150,000)\nSunrise (45,000)\nTampa (17,000)\nVincent (41,000)\nVirgo (25,000)\nWashington (30,000)\nWillard (20,000)", "Purchase", "Cancel"); } case 10:{ ShowPlayerDialog(playerid, 10, 2, "Sport", "Alpha (150,000)\nBanshee (150,000)\nBlista Compact (35,000)\nBuffalo (45,000)\nBullet (480,000)\nCheetah (500,000)\nClub (90,000)\nEuros (250,000)\nFlash (200,000)\nHotring racer (200,000)\nInfernus (250,000)\nJester (90,000)\nPhoenix (250,000)\nSabre (78,000)\nSuper GT (225,000)\nTurismo (375,000)\nUranus (35,000)\nZR-350 (450,000)", "Purchase", "Cancel"); } case 11:{ ShowPlayerDialog(playerid, 11, 2, "Station wagon", "Moonbeam (35,000)\nPerenniel (15,000)\nRegina (25,000)\nSolair (40,000)\nStratum (57,000)", "Purchase", "Cancel"); } } } case 1:{ switch(listitem){ case 0:{ carid = 177; } case 1:{ carid = 111; } case 2:{ carid = 112; } case 3:{ carid = 193; } case 4:{ carid = 120; } case 5:{ carid = 153; } case 6:{ carid = 76; } case 7:{ carid = 119; } case 8:{ carid = 160; } case 9:{ carid = 113; } } } case 2:{ switch(listitem){ case 0:{ carid = 109; } case 1:{ carid = 181; } case 2:{ carid = 81; } case 3:{ carid = 62; } case 4:{ carid = 121; } case 5:{ carid = 63; } case 6:{ carid = 110; } case 7:{ carid = 122; } case 8:{ carid = 61; } case 9:{ carid = 48; } case 10:{ carid = 71; } case 11:{ carid = 68; } case 12:{ carid = 186; } } } case 3:{ switch(listitem){ case 0:{ carid = 72; } case 1:{ carid = 73; } case 2:{ carid = 93; } case 3:{ carid = 195; } case 4:{ carid = 84; } case 5:{ carid = 30; } case 6:{ carid = 53; } case 7:{ carid = 52; } case 8:{ carid = 46; } case 9:{ carid = 54; } } } } if(GetPlayerMoney(playerid) < CarArray[carid]){ SendClientMessage(playerid, COLOR_WHITE, "You can't afford this vehicle."); return 1; } new Float:X,Float:Y,Float:Z,Float:Angle,Float:pi=3.141592654,Money; GetPlayerFacingAngle(playerid, Angle); GetPlayerPos(playerid, X, Y, Z); new Float:rAngle = (Angle/180)*pi; X = X + 1.58113884*floatcos(rAngle, radian); Y = Y + 1.58113884*floatsin(rAngle, radian); Money = -GetPlayerMoney(playerid); GivePlayerMoney(playerid, Money); AddStaticVehicle(carid + 400, X, Y, Z, Angle, 0, 1); carid = -401; } return 1; }