if(GetPlayerMoney(playerid) < CarArray[carid]){ SendClientMessage(playerid, COLOR_WHITE, "You can't afford this vehicle."); return 1; }
#include <a_samp> #include "../include/gl_common.inc" #include <string> #include <float> #define FILTERSCRIPT #define COLOR_WHITE 0xFFFFFFFF #define ADMINFS_MESSAGE_COLOR 0xFF444499 new carid = -1; new CarArray[208]; main(){ CarArray[0] = 20000; CarArray[1] = 25000; CarArray[2] = 45000; CarArray[3] = 35000; CarArray[4] = 15000; CarArray[5] = 18500; CarArray[7] = 50000; CarArray[9] = 80000; CarArray[10] = 22500; CarArray[11] = 250000; CarArray[12] = 40000; CarArray[13] = 30000; CarArray[14] = 35500; CarArray[15] = 500000; CarArray[18] = 35000; CarArray[19] = 28500; CarArray[20] = 50000; CarArray[21] = 30000; CarArray[22] = 25000; CarArray[24] = 60000; CarArray[26] = 23000; CarArray[28] = 50000; CarArray[29] = 150000; CarArray[30] = 500000; CarArray[31] = 150000; CarArray[33] = 70000; CarArray[34] = 450000; CarArray[36] = 15000; CarArray[37] = 175000; CarArray[38] = 48000; CarArray[39] = 20000; CarArray[40] = 35000; CarArray[42] = 50000; CarArray[43] = 80000; CarArray[45] = 25000; CarArray[46] = 600000; CarArray[47] = 5000000; CarArray[48] = 3750; CarArray[51] = 375000; CarArray[52] = 550000; CarArray[53] = 500000; CarArray[54] = 500000; CarArray[55] = 72000; CarArray[56] = 60000; CarArray[57] = 50000; CarArray[58] = 40000; CarArray[60] = 2000000; CarArray[61] = 150000; CarArray[62] = 3600; CarArray[63] = 120000; CarArray[64] = 50000; CarArray[66] = 36000; CarArray[67] = 35000; CarArray[68] = 8750; CarArray[69] = 1000000; CarArray[70] = 100000; CarArray[71] = 11000; CarArray[72] = 700000; CarArray[73] = 6500; CarArray[74] = 400000; CarArray[75] = 78000; CarArray[76] = 2000000; CarArray[77] = 450000; CarArray[78] = 20000; CarArray[79] = 25000; CarArray[80] = 80000; CarArray[81] = 260; CarArray[82] = 45000; CarArray[83] = 31000; CarArray[84] = 23000; CarArray[86] = 80000; CarArray[87] = 8000000; CarArray[89] = 30000; CarArray[91] = 25000; CarArray[92] = 38000; CarArray[93] = 800000; CarArray[95] = 150000; CarArray[96] = 35000; CarArray[98] = 50000; CarArray[99] = 50000; CarArray[100] = 45000; CarArray[102] = 200000; CarArray[104] = 45000; CarArray[106] = 225000; CarArray[107] = 40000; CarArray[108] = 35000; CarArray[109] = 380; CarArray[110] = 800; CarArray[111] = 1500000; CarArray[112] = 2500000; CarArray[113] = 5000000; CarArray[114] = 80000; CarArray[115] = 85000; CarArray[116] = 35000; CarArray[117] = 30000; CarArray[118] = 40000; CarArray[119] = 10000000; CarArray[120] = 50000000; CarArray[121] = 275000; CarArray[122] = 300000; CarArray[125] = 150000; CarArray[126] = 15000; CarArray[127] = 14000; CarArray[129] = 20000; CarArray[131] = 30000; CarArray[132] = 100000; CarArray[133] = 15000; CarArray[134] = 25000; CarArray[135] = 500000; CarArray[136] = 28000; CarArray[140] = 41000; CarArray[141] = 480000; CarArray[142] = 10000; CarArray[143] = 25000; CarArray[145] = 75000; CarArray[146] = 50000; CarArray[147] = 45000; CarArray[148] = 12000000; CarArray[149] = 17000; CarArray[150] = 45000; CarArray[151] = 35000; CarArray[152] = 60000; CarArray[153] = 25000000; CarArray[154] = 50000; CarArray[155] = 100000; CarArray[156] = 500000; CarArray[158] = 35000; CarArray[159] = 90000; CarArray[160] = 150000; CarArray[161] = 57000; CarArray[162] = 80000; CarArray[163] = 18000000; CarArray[165] = 200000; CarArray[166] = 60000; CarArray[167] = 50000; CarArray[168] = 6500; CarArray[172] = 100000; CarArray[173] = 100000; CarArray[174] = 70000; CarArray[175] = 65000; CarArray[176] = 50000; CarArray[177] = 30000000; CarArray[178] = 120000; CarArray[179] = 67000; CarArray[180] = 50000; CarArray[181] = 135000; CarArray[182] = 500000; CarArray[183] = 80000; CarArray[185] = 40000; CarArray[186] = 50000; CarArray[187] = 250000; CarArray[188] = 75000; CarArray[189] = 90000; CarArray[192] = 35000000; CarArray[193] = 6000000; CarArray[195] = 450000; CarArray[200] = 20000; CarArray[202] = 150000; CarArray[203] = 250000; CarArray[207] = 10000; } public OnPlayerCommandText(playerid, cmdtext[]) { new idx; new cmd[256]; cmd = strtok(cmdtext, idx); if(strcmp("/buyvehicle", cmd, false) == 0) { ShowPlayerDialog(playerid, 0, 2, "Category", "Airplane\nBike\nBoat\nConvertible\nHelicopter\nIndustrial\nOff road\nPublic service\nSaloon (Admiral - Merit)\nSaloon (Nebula - Willard)\nSport\nStation wagon", "Choose", "Cancel"); return 1; } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){ if(response){ switch(dialogid){ case 0:{ switch(listitem){ case 0:{ ShowPlayerDialog(playerid, 1, 2, "Airplane", "AT400 (30,000,000)\nBeagle (1,500,000)\nCropduster (2,500,000)\nDodo (6,000,000)\nHydra (50,000,000)\nNevada (25,000,000)\nRustler (2,000,000)\nShamal (10,000,000)\nSkimmer (2,000,000)\nStuntplane (5,000,000)", "Purchase", "Cancel"); } case 1:{ ShowPlayerDialog(playerid, 2, 2, "Bike", "Beach Cruiser (380)\nBF-400 (135,000)\nBMX (260)\nFaggio (3,600)\nFCR-900 (275,000)\nFreeway (120,000)\nMountain Bike (800)\nNRG-500 (300,000)\nPCJ-600 (150,000)\nPizzaboy (3750)\nQuad (11,000)\nSanchez (8,750)\nWayfarer (50,000)", "Purchase", "Cancel"); } case 2:{ ShowPlayerDialog(playerid, 3, 2, "Boat", "Coastguard (700,000)\nDinghy (6,500)\nJetmax (800,000)\nLaunch (450,000)\nMarquis (23,000)\nPredator (500,000)\nReefer (500,000)\nSpeeder (550,000)\nSquallo (600,000)\nTropic (500,000)", "Purchase", "Cancel"); } case 3:{ ShowPlayerDialog(playerid, 4, 2, "Convertible", "Comet (80,000)\nFeltzer (15,000)\nStallion (20,000)\nWindsor (100,000)", "Purchase", "Cancel"); } case 4:{ ShowPlayerDialog(playerid, 5, 2, "Helicopter", "Cargobob (12,000,000)\nMaverick (8,000,000)\nRaindance (18,00,000)\nSeasparrow (5,000,000)\nSparrow (1,000,000)", "Purchase", "Cancel"); } case 5:{ ShowPlayerDialog(playerid, 6, 2, "Industrial", "Benson (50,000)\nBobcat (25,000)\nBoxville (50,000)\nBurrito (45,000)\nDFT-30 (120,000)\nFlatbed (72,000)\nLinerunner (35,000)\nMule (35,500)\nNewsvan (500,000)\nPacker (80,000)\nPicador (20,000)\nPony (30,000)\nRoadtrain (85,000)\nRumpo (35,000)\nSadler (25,000)\nTanker (80,000)\nTractor (30,000)\nUtilityvan (60,000)\nWalton (20,000)\nYankee (60,000)\nYosemite (50,000)", "Purchase", "Cancel"); } case 6:{ ShowPlayerDialog(playerid, 7, 2, "Off road", "Bandito (6,500)\nBF Injection (60,000)\nDune (100,000)\nHuntley (67,000)\nLandstalker (20,000)\nMesa (45,000)\nMonstertruck (500,000)\nPatriot (100,000)\nRancher (30,000)\nSandking (150,000)", "Purchase", "Cancel"); } case 7:{ ShowPlayerDialog(playerid, 8, 2, "Public Service", "Barracks (70,000)\nBus (150,000)\nCabbie (48,000)\nCoach (175,000)\nTaxi (50,000)", "Purchase", "Cancel"); } case 8:{ ShowPlayerDialog(playerid, 8, 2, "Saloon (Admiral - Merit)", "Admiral (25,000)\nBloodring banger (45,000)\nBravura (25,000)\nBuccaneer (40,000)\nCadrona (14,000)\nClover (10,000)\nElegant (40,000)\nElegy (80,000)\nEmperor (40,000)\nEsperanto (28,500)\nFortune (15,000)\nGlendale (36,000)\nGreenwood (38,000)\nHermes (40,000)\nHustler (75,000)\nIntruder (50,000)\nMajestic (30,000)\nManana (22,500)\nMerit (35,000)", "Purchase", "Cancel"); } case 9:{ ShowPlayerDialog(playerid, 9, 2, "Saloon (Nebula - Willard)", "Nebula (35,000)\nOceanic (35,000)\nPremier (23,000)\nPrevion (15,000)\nPrimo (45,000)\nSentinel (18,500)\nStafford (50,000)\nSultan (150,000)\nSunrise (45,000)\nTampa (17,000)\nVincent (41,000)\nVirgo (25,000)\nWashington (30,000)\nWillard (20,000)", "Purchase", "Cancel"); } case 10:{ ShowPlayerDialog(playerid, 10, 2, "Sport", "Alpha (150,000)\nBanshee (150,000)\nBlista Compact (35,000)\nBuffalo (45,000)\nBullet (480,000)\nCheetah (500,000)\nClub (90,000)\nEuros (250,000)\nFlash (200,000)\nHotring racer (200,000)\nInfernus (250,000)\nJester (90,000)\nPhoenix (250,000)\nSabre (78,000)\nSuper GT (225,000)\nTurismo (375,000)\nUranus (35,000)\nZR-350 (450,000)", "Purchase", "Cancel"); } case 11:{ ShowPlayerDialog(playerid, 11, 2, "Station wagon", "Moonbeam (35,000)\nPerenniel (15,000)\nRegina (25,000)\nSolair (40,000)\nStratum (57,000)", "Purchase", "Cancel"); } } } case 1:{ switch(listitem){ case 0:{ carid = 177; } case 1:{ carid = 111; } case 2:{ carid = 112; } case 3:{ carid = 193; } case 4:{ carid = 120; } case 5:{ carid = 153; } case 6:{ carid = 76; } case 7:{ carid = 119; } case 8:{ carid = 160; } case 9:{ carid = 113; } } } case 2:{ switch(listitem){ case 0:{ carid = 109; } case 1:{ carid = 181; } case 2:{ carid = 81; } case 3:{ carid = 62; } case 4:{ carid = 121; } case 5:{ carid = 63; } case 6:{ carid = 110; } case 7:{ carid = 122; } case 8:{ carid = 61; } case 9:{ carid = 48; } case 10:{ carid = 71; } case 11:{ carid = 68; } case 12:{ carid = 186; } } } case 3:{ switch(listitem){ case 0:{ carid = 72; } case 1:{ carid = 73; } case 2:{ carid = 93; } case 3:{ carid = 195; } case 4:{ carid = 84; } case 5:{ carid = 30; } case 6:{ carid = 53; } case 7:{ carid = 52; } case 8:{ carid = 46; } case 9:{ carid = 54; } } } } if(GetPlayerMoney(playerid) < CarArray[carid]){ SendClientMessage(playerid, COLOR_WHITE, "You can't afford this vehicle."); return 1; } new Float:X,Float:Y,Float:Z,Float:Angle,Float:pi=3.141592654,Money; GetPlayerFacingAngle(playerid, Angle); GetPlayerPos(playerid, X, Y, Z); new Float:rAngle = (Angle/180)*pi; X = X + 1.58113884*floatcos(rAngle, radian); Y = Y + 1.58113884*floatsin(rAngle, radian); Money = -GetPlayerMoney(playerid); GivePlayerMoney(playerid, Money); AddStaticVehicle(carid + 400, X, Y, Z, Angle, 0, 1); carid = -401; } return 1; }
if(GetPlayerMoney(playerid) < CarArray[carid]) return SendClientMessage(playerid, color, "You can't afford this!");
if(GetPlayerMoney(playerid) < CarArray[carid])
{
SendClientMessage(playerid, color, "You can't afford this!");
return 0;
}
if(GetPlayerMoney(playerid) < CarArray[carid]) return SendClientMessage(playerid, color, "You can't afford this!");
or you could just do this
pawn Код:
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main(){
public OnFilterScriptInit(){