How to do this?
#1

So, I got this:

pawn Код:
forward StuntCompleted(playerid);
public StuntCompleted(playerid)
{
    new stuntid = GetStuntID(playerid);
    for(new i=0; i<MAX_STUNTS; i++)
    {
        GivePlayerMoney(playerid, StuntMoney[i]);
        new str2[128];
        format(str2, sizeof(str2), "You have received %d dollars and %d score", StuntMoney[stuntid], StuntScore[stuntid]);
        SendClientMessage(playerid, c_y, str2);
        SetPlayerScore(playerid, (GetPlayerScore(playerid))+ StuntScore[stuntid]);
        TogglePlayerDynamicCP(playerid, StuntCheckpoint[stuntid], 0);
    }
    return 1;
}
The problem is, that if I use stuntid, that nothing happens, but if I use i, it happens on all the checkpoints, and I always get all the score and money that are defined.. So I only want that the checkpoint I entered goes away for only myself, and that I get the score and money that I defined.

Example:

pawn Код:
AddStunt(stuntid, Float:iconX, Float:iconY, Float:iconZ, Moneya, Scorea)

   AddStunt(0, 1303.040405,1291.831787,68.269271, 110,1); //stunt1
So, how to do that I only get the money and score for the checkpoint im standing in, and that the checkpoint disappears after that?
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#2

You tryed using "IsPlayerInRangeOfPoint" in "OnPlayerEnterCheckpoint" to check whether the player is in range of the given checkpoint then "DisablePlayerCheckpoint"? Not sure if thats what yyou want. Mght work.

I use incognitos streamer plugin and could think of an easy way with that, but i dont realy use the standard pawno checkpoint functions.
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#3

Quote:
Originally Posted by iggy1
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Tryed using IsPlayerInRangeOfPoint in OnPlayerEnterCheckpoint to check whether the player is in range of the checkpoint then DisablePlayerCheckpoint? Not sure if thats what yyou want. Mght work.

I use incognitos streamer plugin and could think of an easy way with that, but i dont realy use the standard pawno checkpoint functions.
Yo iggy <3 I got incognito too now :P..

Well, I mean like: When your in the checkpoint, it checks which AddStunt it is, and then it deletes that checkpoint..

So uh, like.. You enter the checkpoint --> Only that checkpoint goes away, and not all that are in AddStunt
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#4

Well the steamer has playerid parameter so you could do this

At top with other variables
pawn Код:
enum Stunts
{
    stunt1,
    stunt2,
    stunt3
    //and so on
};

new pCheckpoint[MAX_PLAYERS][Stunts];
Then where you need to create the players checkpoint
pawn Код:
pCheckpoint[playerid][stunt1] = CreateDynamicCP(x,y,z,7.0,-1,-1,playerid,70.0);//note it wll only be  created for 'playerid'
Then finally
pawn Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    if(checkpointid == pCheckpoint[playerid][stunt1])
    {
        //do stuff here
        DestroyDynamicCP(pCheckpoint[playerid][stunt1]);
    }
    return 1;
}
That might work
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