How to do this? - Printable Version
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How to do this? -
rbN. - 27.08.2010
So, I got this:
pawn Код:
forward StuntCompleted(playerid);
public StuntCompleted(playerid)
{
new stuntid = GetStuntID(playerid);
for(new i=0; i<MAX_STUNTS; i++)
{
GivePlayerMoney(playerid, StuntMoney[i]);
new str2[128];
format(str2, sizeof(str2), "You have received %d dollars and %d score", StuntMoney[stuntid], StuntScore[stuntid]);
SendClientMessage(playerid, c_y, str2);
SetPlayerScore(playerid, (GetPlayerScore(playerid))+ StuntScore[stuntid]);
TogglePlayerDynamicCP(playerid, StuntCheckpoint[stuntid], 0);
}
return 1;
}
The problem is, that if I use stuntid, that nothing happens, but if I use i, it happens on all the checkpoints, and I always get all the score and money that are defined.. So I only want that the checkpoint I entered goes away for only myself, and that I get the score and money that I defined.
Example:
pawn Код:
AddStunt(stuntid, Float:iconX, Float:iconY, Float:iconZ, Moneya, Scorea)
AddStunt(0, 1303.040405,1291.831787,68.269271, 110,1); //stunt1
So, how to do that I only get the money and score for the checkpoint im standing in, and that the checkpoint disappears after that?
Re: How to do this? -
iggy1 - 27.08.2010
You tryed using "IsPlayerInRangeOfPoint" in "OnPlayerEnterCheckpoint" to check whether the player is in range of the given checkpoint then "DisablePlayerCheckpoint"? Not sure if thats what yyou want. Mght work.
I use incognitos streamer plugin and could think of an easy way with that, but i dont realy use the standard pawno checkpoint functions.
Re: How to do this? -
rbN. - 27.08.2010
Quote:
Originally Posted by iggy1
Tryed using IsPlayerInRangeOfPoint in OnPlayerEnterCheckpoint to check whether the player is in range of the checkpoint then DisablePlayerCheckpoint? Not sure if thats what yyou want. Mght work.
I use incognitos streamer plugin and could think of an easy way with that, but i dont realy use the standard pawno checkpoint functions.
|
Yo iggy <3 I got incognito too now :P..
Well, I mean like: When your in the checkpoint, it checks which AddStunt it is, and then it deletes that checkpoint..
So uh, like.. You enter the checkpoint --> Only that checkpoint goes away, and not all that are in AddStunt
Re: How to do this? -
iggy1 - 27.08.2010
Well the steamer has playerid parameter so you could do this
At top with other variables
pawn Код:
enum Stunts
{
stunt1,
stunt2,
stunt3
//and so on
};
new pCheckpoint[MAX_PLAYERS][Stunts];
Then where you need to create the players checkpoint
pawn Код:
pCheckpoint[playerid][stunt1] = CreateDynamicCP(x,y,z,7.0,-1,-1,playerid,70.0);//note it wll only be created for 'playerid'
Then finally
pawn Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if(checkpointid == pCheckpoint[playerid][stunt1])
{
//do stuff here
DestroyDynamicCP(pCheckpoint[playerid][stunt1]);
}
return 1;
}
That might work