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Can anyone tell me how to increase weapon damage?
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As far as I know this is unpossible. Maybe you can do it with a workaround, with functions like isaiming at, getplayerweapon and key recognition... But this isn't possibl straight away
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yup impossible.
You can set everyone their health to 50.
So they will die faster too.
OnPlayerSpawn
SetPlayerHealth(playerid,50);
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o really? Than they maybe made a OnPlayerAttack. But that will cost days of work I think.
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You can see if they're aiming at the player, holding down KEY_FIRE, and what weapon they are. Depending on the weapon, decrease the players health more by x%.
Also, be aware when you have lower skill weapon the damage isn't as great. Like when you have low still level with desert eagle, it inflicts less damage then it would if you had a higher skill level.