Posts: 1,028
Threads: 45
Joined: May 2009
Reputation:
0
Simple question: What does GetPlayerWeaponData store in WeaponID, if the player held a weapon in it, but it ran out of ammo? Will it still return the ID of the unuseable weapon, that ammo ran out, or just something like 0, or -1? Thanks for replies.
Posts: 1,464
Threads: 11
Joined: Jan 2008
Reputation:
0
It will still return the ID of the unusable weapon. Of course ammunition of it will be 0 or -1.
Posts: 2,856
Threads: 6
Joined: Jun 2007
Reputation:
0
0 you cant get -1 ammo ^^
Posts: 1,028
Threads: 45
Joined: May 2009
Reputation:
0
Thank you all, this helped me very much.
Posts: 2,856
Threads: 6
Joined: Jun 2007
Reputation:
0
Because that ammo is invalid, if I remind correctly it was something about 2^16 (65536) as maximum
Dont blame me for each wrong thing twice, MadeMan corrected me already
This language is to uninteresting that I would bookmark every detail exactly
My answer was based on logic (you cant have -1 ammo)
END