GetPlayerWeaponData - Printable Version
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GetPlayerWeaponData -
DeathOnaStick - 14.07.2010
Simple question: What does GetPlayerWeaponData store in WeaponID, if the player held a weapon in it, but it ran out of ammo? Will it still return the ID of the unuseable weapon, that ammo ran out, or just something like 0, or -1? Thanks for replies.
Re: GetPlayerWeaponData -
Finn - 14.07.2010
It will still return the ID of the unusable weapon. Of course ammunition of it will be 0 or -1.
Re: GetPlayerWeaponData -
Nero_3D - 14.07.2010
0 you cant get -1 ammo ^^
Re: GetPlayerWeaponData -
MadeMan - 14.07.2010
pawn Код:
GivePlayerWeapon(playerid, 31, -1);
And then use GetPlayerWeaponData, see what you get.
Re: GetPlayerWeaponData -
DeathOnaStick - 14.07.2010
Thank you all, this helped me very much.
Re: GetPlayerWeaponData -
nemesis- - 14.07.2010
Quote:
Originally Posted by Nero_3D
0 you cant get -1 ammo ^^
|
Give a player 99999999 ammo. GetPlayerWeaponData will return -1 as the ammo count.
Re: GetPlayerWeaponData -
Nero_3D - 14.07.2010
Because that ammo is invalid, if I remind correctly it was something about 2^16 (65536) as maximum
Dont blame me for each wrong thing twice, MadeMan corrected me already
This language is to uninteresting that I would bookmark every detail exactly
My answer was based on logic (you cant have -1 ammo)
END
Re: GetPlayerWeaponData -
Maggi - 19.07.2010
GetPlayerWeaponData returns invalid data when player uses fast scroll....Any ideas how to fix this native bug