21.06.2010, 18:34
Quote:
if(strcmp(cmd, "/buycar", true) == 0) { if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pLevel] < 5) { SendClientMessage(playerid, COLOR_GREY, "You need to be level 5 to buy a vehicle!"); return 1; } if(PlayerInfo[playerid][pPcarkey] == 999) { } else if(PlayerInfo[playerid][pPcarkey2] == 999) { } else if(PlayerInfo[playerid][pPcarkey3] == 999) { } else { SendClientMessage(playerid, COLOR_GREY, " You already own 3 vehicles"); return 1; } if(CarInfo[idcar][cOwned]==1) { SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car"); return 1; } if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue]) { if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; } else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; } else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; } else { return 1; } CarInfo[idcar][cOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999); GivePlayerMoney(playerid,-CarInfo[idcar][cValue]); PlayerPlayMusic(playerid); GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /parkcar it!", 5000, 3); SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!"); SendClientMessage(playerid, COLOR_GRAD2, "Type /carhelp to view the car system help"); SendClientMessage(playerid, COLOR_GRAD2, "You can start the engine up now !"); //gEngine[playerid] = 0; //engineOn[GetPlayerVehicleID(playerid)] = false; DateProp(playerid); OnPropUpdate(); PlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! "); return 1; } } return 1; } |
So with lvl 10 = i can only buy 1 vehicle
With lvl 15 = im allowed to buy my 2nd vehcile etc...