if(strcmp(cmd, "/buycar", true) == 0) { if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pLevel] < 5) { SendClientMessage(playerid, COLOR_GREY, "You need to be level 5 to buy a vehicle!"); return 1; } if(PlayerInfo[playerid][pPcarkey] == 999) { } else if(PlayerInfo[playerid][pPcarkey2] == 999) { } else if(PlayerInfo[playerid][pPcarkey3] == 999) { } else { SendClientMessage(playerid, COLOR_GREY, " You already own 3 vehicles"); return 1; } if(CarInfo[idcar][cOwned]==1) { SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car"); return 1; } if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue]) { if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; } else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; } else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; } else { return 1; } CarInfo[idcar][cOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999); GivePlayerMoney(playerid,-CarInfo[idcar][cValue]); PlayerPlayMusic(playerid); GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /parkcar it!", 5000, 3); SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!"); SendClientMessage(playerid, COLOR_GRAD2, "Type /carhelp to view the car system help"); SendClientMessage(playerid, COLOR_GRAD2, "You can start the engine up now !"); //gEngine[playerid] = 0; //engineOn[GetPlayerVehicleID(playerid)] = false; DateProp(playerid); OnPropUpdate(); PlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! "); return 1; } } return 1; } |
if(strcmp(cmd, "/buycar", true) == 0)
{
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo[playerid][pLevel] > 10)
{
SendClientMessage(playerid, COLOR_GREY, "You need to be level 10 to buy a vehicle!");
return 1;
}
if(PlayerInfo[playerid][pPcarkey] == 999) { }
else if(PlayerInfo[playerid][pPcarkey2] == 999) { }
else if(PlayerInfo[playerid][pPcarkey3] == 999) { }
else { SendClientMessage(playerid, COLOR_GREY, "You already own 3 vehicles"); return 1; }
if(CarInfo[idcar][cOwned]==1)
{
SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car");
return 1;
}
if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
{
if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; }
else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; }
else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; }
else { return 1; }
CarInfo[idcar][cOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
PlayerPlayMusic(playerid);
GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /parkcar it!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /carhelp to view the car system help");
SendClientMessage(playerid, COLOR_GRAD2, "You can start the engine up now !");
//gEngine[playerid] = 0;
//engineOn[GetPlayerVehicleID(playerid)] = false;
DateProp(playerid);
OnPropUpdate();
PlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have enough cash with you ! ");
return 1;
}
}
return 1;
}
if(PlayerInfo[playerid][pLevel] > 5)
if(PlayerInfo[playerid][pLevel] > 10)
if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; }
else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; }
else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; }