AntiFreezeSystem v3.0.1 - Fixed stuff
#1

Updated to V3.0.1

Let's say the thing in a short mode.
John jacks Bob's car, Bob probably get frozen cause of being jacked, and IF Bob does not move, Bob gets unfrozen. If he moves, the Filterscript does not hinder player's game, cause he's not frozen.

V3.0.1: http://cookieno.pastebin.com/hiCbaRf9

Do not use previous versions.

Hope you like it.
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#2

Wow, nice Work!

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#3

Not bad. I'll use it

P.S.
Код:
#define OnGameModeInit AFInit
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#4

Thank you, @gimini: That starts the timer and the GM Ongamemodeinit
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#5

Good job, there's an option for PAWN on pastebin btw.
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#6

Oh, thank you all.
and I did not know there were a PAWN option, i will use it
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#7

Usefull thing.
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#8

Wait.. What is this?

#define foreach(%1,%2) for(new %2; %2 < MAX_PLAYERS; %2++) if(IsPlayerConnected(%2))

I thought it was you trying to make it so all the loops we're foreach'd without having to put foreach (like undefing the loop or something) but you used the loop anyway, I'm confused.
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#9

@MisterTickle, do not be nerdish, I did not use it, and so? Who cares? Some bites more of code??
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