AntiFreezeSystem v3.0.1 - Fixed stuff -
Biscottinis - 01.06.2010
Updated to V3.0.1
Let's say the thing in a short mode.
John jacks Bob's car, Bob probably get frozen cause of being jacked, and IF Bob does not move, Bob gets unfrozen. If he moves, the Filterscript does not hinder player's game, cause he's not frozen.
V3.0.1:
http://cookieno.pastebin.com/hiCbaRf9
Do not use previous versions.
Hope you like it.
Re: [FS] Antifreeze v.1.2 - Unfreeze player when gets carjacked - Freeze detect -
n0rax - 01.06.2010
Wow, nice Work!
Re: [FS] Antifreeze v.1.2 - Unfreeze player when gets carjacked - Freeze detect -
gimini - 01.06.2010
Not bad. I'll use it
P.S.
Код:
#define OnGameModeInit AFInit
Re: [FS] Antifreeze v.1.2 - Unfreeze player when gets carjacked - Freeze detect -
Biscottinis - 01.06.2010
Thank you, @gimini: That starts the timer and the GM Ongamemodeinit
Re: [FS] Antifreeze v.1.2 - Unfreeze player when gets carjacked - Freeze detect -
bpeterson - 01.06.2010
Good job, there's an option for PAWN on pastebin btw.
Re: [FS] Antifreeze v.1.2 - Unfreeze player when gets carjacked - Freeze detect -
Biscottinis - 01.06.2010
Oh, thank you all.
and I did not know there were a PAWN option, i will use it
Re: AntiFreezeSystem v3.0.1 - Fixed stuff -
Bleach1 - 01.06.2010
Usefull thing.
Re: AntiFreezeSystem v3.0.1 - Fixed stuff -
MisterTickle - 01.06.2010
Wait.. What is this?
#define foreach(%1,%2) for(new %2; %2 < MAX_PLAYERS; %2++) if(IsPlayerConnected(%2))
I thought it was you trying to make it so all the loops we're foreach'd without having to put foreach (like undefing the loop or something) but you used the loop anyway, I'm confused.
Re: AntiFreezeSystem v3.0.1 - Fixed stuff -
Biscottinis - 01.06.2010
@MisterTickle, do not be nerdish, I did not use it, and so?

Who cares? Some bites more of code??