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AntiFreezeSystem v3.0.1 - Fixed stuff - Printable Version

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+--- Thread: AntiFreezeSystem v3.0.1 - Fixed stuff (/showthread.php?tid=151858)



AntiFreezeSystem v3.0.1 - Fixed stuff - Biscottinis - 01.06.2010

Updated to V3.0.1

Let's say the thing in a short mode.
John jacks Bob's car, Bob probably get frozen cause of being jacked, and IF Bob does not move, Bob gets unfrozen. If he moves, the Filterscript does not hinder player's game, cause he's not frozen.

V3.0.1: http://cookieno.pastebin.com/hiCbaRf9

Do not use previous versions.

Hope you like it.


Re: [FS] Antifreeze v.1.2 - Unfreeze player when gets carjacked - Freeze detect - n0rax - 01.06.2010

Wow, nice Work!




Re: [FS] Antifreeze v.1.2 - Unfreeze player when gets carjacked - Freeze detect - gimini - 01.06.2010

Not bad. I'll use it

P.S.
Код:
#define OnGameModeInit AFInit



Re: [FS] Antifreeze v.1.2 - Unfreeze player when gets carjacked - Freeze detect - Biscottinis - 01.06.2010

Thank you, @gimini: That starts the timer and the GM Ongamemodeinit


Re: [FS] Antifreeze v.1.2 - Unfreeze player when gets carjacked - Freeze detect - bpeterson - 01.06.2010

Good job, there's an option for PAWN on pastebin btw.


Re: [FS] Antifreeze v.1.2 - Unfreeze player when gets carjacked - Freeze detect - Biscottinis - 01.06.2010

Oh, thank you all.
and I did not know there were a PAWN option, i will use it


Re: AntiFreezeSystem v3.0.1 - Fixed stuff - Bleach1 - 01.06.2010

Usefull thing.


Re: AntiFreezeSystem v3.0.1 - Fixed stuff - MisterTickle - 01.06.2010

Wait.. What is this?

#define foreach(%1,%2) for(new %2; %2 < MAX_PLAYERS; %2++) if(IsPlayerConnected(%2))

I thought it was you trying to make it so all the loops we're foreach'd without having to put foreach (like undefing the loop or something) but you used the loop anyway, I'm confused.


Re: AntiFreezeSystem v3.0.1 - Fixed stuff - Biscottinis - 01.06.2010

@MisterTickle, do not be nerdish, I did not use it, and so? Who cares? Some bites more of code??