25.05.2010, 19:34
Hey mates.
I never saw this errors, I dont even know how to fix them!
Could you help me here?
Thanks!
Errors:
Lines:
Line No. 39:
I dont know hot its connected to this Error:
376-400:
Please help me 
Really importent!
Thanks!
I never saw this errors, I dont even know how to fix them!
Could you help me here?
Thanks!
Errors:
Код:
D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\pawno\include\seif_walk.inc(39) : error 004: function "Walk_OnPlayerKeyStateChange" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(376) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(377) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(378) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(379) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(380) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(381) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(382) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(383) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(384) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(385) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(386) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(387) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(388) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(389) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(390) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(391) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(392) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(393) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(394) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(395) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(396) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(397) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(398) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(399) : error 004: function "PlayerToPoint" is not implemented D:\Documents and Settings\Tal-86\щемзп дтбегд\чйцешй гшк\Tal\SunRise RolePlay\gamemodes\srrp.pwn(400) : error 004: function "PlayerToPoint" is not implemented Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
Line No. 39:
Код:
#define COLOR_ADMINDUTY 0x007E96F6
Код:
seif_walk.inc(39) : error 004: function "Walk_OnPlayerKeyStateChange" is not implemented
Код:
if(PlayerToPoint(10, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(20, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(30, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(40, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(50, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(60, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(70, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(80, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(90, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(100, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(110, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(120, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(130, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(140, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(150, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(160, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(170, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(180, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(190, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(200, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(210, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(220, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(230, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(240, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(250, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}

Really importent!
Thanks!