Hey mates.
Line No. 39:
Код:
if(PlayerToPoint(10, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(20, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(30, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(40, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(50, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(60, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(70, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(80, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(90, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(100, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(110, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(120, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(130, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(140, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(150, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(160, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(170, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(180, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(190, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(200, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(210, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(220, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(230, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(240, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(250, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
Usually means you forgot to put one of these '{' or these ';' which is really annoying as it may be hard to find where you left it out.