02.05.2010, 08:27
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Last edited by Whitetiger; 22/09/2011 at 10:27 AM.
)
well, i was working on this for like, 30 minutes but from what i can see, it is waaaaay more accurate than the anti c bug's in sa-mp forums ...
What is C-Bug
C-bug or, crouch bug, is a "bug" in san andreas allowing you to shoot walking weapons a bit faster, here is a video of c bug
cbug
What does this script do?
this script will kick anyone who uses the crouch bug.
What makes this anti-c-bug better than sneaky's version?
well, this one is way more accurate.
So how accurate is the script?
it is about 99% accurate, its not perfect, but i have never had it detect a false positive.
Can we see a video of the script in action?
antic
Credits
Sneaky's anti c bug script, http://forum.sa-mp.com/index.php?topic=110613.0
Download
http://pastebin.com/h573VFp6
v1.0 (02/05/2010)
- First release
v1.1 (07/04/2011)
- Fixed the "hold shift and space key and you can use cbug" problem.
- Fixed a couple false detections if you where already crouched
- PVars to regular variables to avoid conflict.
- couple "speed" improvements.
v1.2 (14/05/2011)
- Fixed a work around if a very very specific button combination was used
v1.3 (22/09/2011)
- Fixed a false positive.
What is C-Bug
C-bug or, crouch bug, is a "bug" in san andreas allowing you to shoot walking weapons a bit faster, here is a video of c bug
cbug
What does this script do?
this script will kick anyone who uses the crouch bug.
What makes this anti-c-bug better than sneaky's version?
well, this one is way more accurate.
So how accurate is the script?
it is about 99% accurate, its not perfect, but i have never had it detect a false positive.
Can we see a video of the script in action?
antic
Credits
Sneaky's anti c bug script, http://forum.sa-mp.com/index.php?topic=110613.0
Download
http://pastebin.com/h573VFp6
v1.0 (02/05/2010)
- First release
v1.1 (07/04/2011)
- Fixed the "hold shift and space key and you can use cbug" problem.
- Fixed a couple false detections if you where already crouched
- PVars to regular variables to avoid conflict.
- couple "speed" improvements.
v1.2 (14/05/2011)
- Fixed a work around if a very very specific button combination was used
v1.3 (22/09/2011)
- Fixed a false positive.