Could i do this with checkpoint streamer?
#1

Ive always been curious as to wether i can do this or not..

Checkpoint = StreamersCheckpointThing...

public OnPlayerEnterCheckpoint..
{
if(Checkpoint)
{


Or something like that?
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#2

Basically, use an if statement when a player enters a checkpoint, and what checkpoint? Yes, I've done this several times throughout my script. You can even create alternate checkpoints (after destroying them) (unless you use a streamer you can use more).
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