Stats bug...
#1

I think it is a SA-MP bug, seeing has it has happened to me in more then one server, I don't think this has been reported yet.

Basically the stats thing for respect goes down, and you end up crashing.
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#2

Never noticed this before, only seen the respect bar increase if player has too much money.

Any idea how to trigger loss of respect?
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#3

Quote:
Originally Posted by Rac3r
Never noticed this before, only seen the respect bar increase if player has too much money.

Any idea how to trigger loss of respect?
Maybe by killing a grove skin?

Might trigger it if you kill a ton of grove skins, not sure though.
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#4

If you lose (or bank) a bunch (and I mean several million) dollars, then it goes down.
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#5

Ye i got this to REALLY mutch in my GameMode, it hapend to me when i spawn/die or if the server restarts (GMX)

Some screens:
[img width=1024 height=640]http://files.uploadffs.com/a/e/9572e9ce/samp694.png[/img]
[img width=1024 height=640]http://files.uploadffs.com/a/1/3e6e100d/samp695.png[/img]
[img width=1024 height=640]http://files.uploadffs.com/a/9/b61898ea/samp699.png[/img]
[img width=1024 height=640]http://files.uploadffs.com/a/1/37761013/samp709.png[/img]
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#6

Didn't know it could cause crashes.
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#7

Losing $10,000,000 will set respect to 0. But it won't crash your client.

Funny Bug :
OnPlayerSpawn give player -100000000 and OnPlayerDeath give player -100000000. Keep killing yourself and after awhile your money goes up lol
How does that work?

Code:
public OnPlayerSpawn(playerid)
{
	GivePlayerMoney(playerid,-100000000);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	GivePlayerMoney(playerid,-100000000);
	return 1;
}
Strange lol I have millions
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#8

Quote:
Originally Posted by Rac3r
Losing $10,000,000 will set respect to 0. But it won't crash your client.

Funny Bug :
OnPlayerSpawn give player -100000000 and OnPlayerDeath give player -100000000. Keep killing yourself and after awhile your money goes up lol
How does that work?

Code:
public OnPlayerSpawn(playerid)
{
	GivePlayerMoney(playerid,-100000000);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	GivePlayerMoney(playerid,-100000000);
	return 1;
}
Strange lol I have millions
Not strange, SA has a limit of money. If you exceed it in negative, you'll hit positive, same the other way around.
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