Stats bug... -
marharth - 15.03.2010
I think it is a SA-MP bug, seeing has it has happened to me in more then one server, I don't think this has been reported yet.
Basically the stats thing for respect goes down, and you end up crashing.
Re: Stats bug... -
Rac3r - 16.03.2010
Never noticed this before, only seen the respect bar increase if player has too much money.
Any idea how to trigger loss of respect?
Re: Stats bug... -
marharth - 16.03.2010
Quote:
Originally Posted by Rac3r
Never noticed this before, only seen the respect bar increase if player has too much money.
Any idea how to trigger loss of respect?
|
Maybe by killing a grove skin?
Might trigger it if you kill a ton of grove skins, not sure though.
Re: Stats bug... -
KevKo95 - 17.03.2010
If you lose (or bank) a bunch (and I mean several million) dollars, then it goes down.
Re: Stats bug... - WackoX - 18.03.2010
Ye i got this to REALLY mutch in my GameMode, it hapend to me when i spawn/die or if the server restarts (GMX)
Some screens:
[img width=1024 height=640]http://files.uploadffs.com/a/e/9572e9ce/samp694.png[/img]
[img width=1024 height=640]http://files.uploadffs.com/a/1/3e6e100d/samp695.png[/img]
[img width=1024 height=640]http://files.uploadffs.com/a/9/b61898ea/samp699.png[/img]
[img width=1024 height=640]http://files.uploadffs.com/a/1/37761013/samp709.png[/img]
Re: Stats bug... -
Jay_ - 18.03.2010
Didn't know it could cause crashes.
Re: Stats bug... -
Rac3r - 18.03.2010
Losing $10,000,000 will set respect to 0. But it won't crash your client.
Funny Bug :
OnPlayerSpawn give player -100000000 and OnPlayerDeath give player -100000000. Keep killing yourself and after awhile your money goes up lol
How does that work?
Code:
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(playerid,-100000000);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
GivePlayerMoney(playerid,-100000000);
return 1;
}
Strange lol I have millions
Re: Stats bug... -
Calgon - 18.03.2010
Quote:
Originally Posted by Rac3r
Losing $10,000,000 will set respect to 0. But it won't crash your client.
Funny Bug :
OnPlayerSpawn give player -100000000 and OnPlayerDeath give player -100000000. Keep killing yourself and after awhile your money goes up lol
How does that work?
Code:
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(playerid,-100000000);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
GivePlayerMoney(playerid,-100000000);
return 1;
}
Strange lol I have millions
|
Not strange, SA has a limit of money. If you exceed it in negative, you'll hit positive, same the other way around.