What is that about?? weapon_rate, incar_rate, onfoot_rate,...
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What is that about: weapon_rate, incar_rate, onfoot_rate,...
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#2

onfoot_rate - The minimum time in milliseconds a client updates the server with new data while running/walking.
incar_rate - The minimum time in milliseconds a client updates the server with new data while in a vehicle.
weapon_rate - The minimum time in milliseconds a client updates the server with new data while firing a weapon.
stream_distance - The distance on the X,Y plane which server entities will stream in for connected players.
stream_rate - The number of milliseconds that must elapse before server entities stream distance is retested for each player.
Lower values of onfoot_rate incar_rate weapon_rate increase sync performance although increase bandwidth. stream_distance With larger values, players can see server entities at a greater distance although will require more client processing and potentially more bandwidth. stream_rate Lower values increase server CPU as it has to recheck streaming conditions more frequently for each player.

The stream_distance and stream_rate can be changed while the server is running e.g. /rcon stream_distance 300.0 or /rcon stream_rate 1000. The onfoot_rate, incar_rate, weapon_rate can also be changed while the server is running, although it will only effect newly connecting players.

https://sampwiki.blast.hk/wiki/Server.cfg
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