SA-MP Forums Archive
What is that about?? weapon_rate, incar_rate, onfoot_rate,... - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: What is that about?? weapon_rate, incar_rate, onfoot_rate,... (/showthread.php?tid=129336)



What is that about?? weapon_rate, incar_rate, onfoot_rate,... - mysql - 21.02.2010

What is that about: weapon_rate, incar_rate, onfoot_rate,...


Re: What is that about?? weapon_rate, incar_rate, onfoot_rate,... - MisterTickle - 22.02.2010

onfoot_rate - The minimum time in milliseconds a client updates the server with new data while running/walking.
incar_rate - The minimum time in milliseconds a client updates the server with new data while in a vehicle.
weapon_rate - The minimum time in milliseconds a client updates the server with new data while firing a weapon.
stream_distance - The distance on the X,Y plane which server entities will stream in for connected players.
stream_rate - The number of milliseconds that must elapse before server entities stream distance is retested for each player.
Lower values of onfoot_rate incar_rate weapon_rate increase sync performance although increase bandwidth. stream_distance With larger values, players can see server entities at a greater distance although will require more client processing and potentially more bandwidth. stream_rate Lower values increase server CPU as it has to recheck streaming conditions more frequently for each player.

The stream_distance and stream_rate can be changed while the server is running e.g. /rcon stream_distance 300.0 or /rcon stream_rate 1000. The onfoot_rate, incar_rate, weapon_rate can also be changed while the server is running, although it will only effect newly connecting players.

https://sampwiki.blast.hk/wiki/Server.cfg