Dialog Login Issue [NOT SOLVED]
#1

Quote:

if(dialogid == 4 && response) //
{
new string[50];
Encrypt(inputtext);

if (RegisterLoginDisabled == 1)
{
ShowPlayerDialog(playerid, 6, DIALOG_STYLE_MSGBOX, "Information", "******", "OK", "Cancel");
return 1;
}

if (udb_CheckLogin(PlayerName(playerid),inputtext)) {

GivePlayerMoney(playerid,dUserINT(PlayerName(playe rid)).("money")-GetPlayerMoney(playerid));
SetPlayerScore(playerid,dUserINT(PlayerName(player id)).("score")-GetPlayerScore(playerid));
robberrank[playerid] =dUserINT(PlayerName(playerid)).("robrank");
teamkiller[playerid] =dUserINT(PlayerName(playerid)).("teamkills");
innocentkiller[playerid] =dUserINT(PlayerName(playerid)).("innocentkills");
lowwantedkiller[playerid] =dUserINT(PlayerName(playerid)).("lowwantedkills") ;
BankRobInsurance[playerid] =dUserINT(PlayerName(playerid)).("cashinsured");
CanUseSwat[playerid] =dUserINT(PlayerName(playerid)).("canuseswat");
CanUseArmy[playerid] =dUserINT(PlayerName(playerid)).("canusearmy");
PlayerAdminLevel[playerid] =dUserINT(PlayerName(playerid)).("adminlevel");

PLAYERLIST_authed[playerid]=true;

format(string, sizeof(string), "******",playerid);
SendClientMessageToAll(0x00C7FFAA,string);
}
return SystemMsg(playerid,"Incorrect password - Please try again!");
}
}
return 1;
}

The dialog appears, but when I login nothing happens, it shouldn't currently tell you, that you've logged in but when I go to spawn after logging in.
It just appears again. I have this code for requestspawn:

EDITED OUT - WRONG

Any ideas would be appreciated.

Thanks
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#2

Anyone? :S
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#3

if(dialogid == 4 && response) //

ShowPlayerDialog(playerid, 3, DIALOG_STYLE_INPUT, "Please register before logging in.", "Preferred Password", "Register", "Leave");

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#4

Quote:
Originally Posted by GTAguillaume
if(dialogid == 4 && response) //

ShowPlayerDialog(playerid, 3, DIALOG_STYLE_INPUT, "Please register before logging in.", "Preferred Password", "Register", "Leave");

Sorry, copied wrong text.

Quote:

{
if(udb_Exists(PlayerName(playerid)) && !PLAYERLIST_authed[playerid]) {
ShowPlayerDialog(playerid, 4, DIALOG_STYLE_INPUT, "Please login before spawning.", "Account Password:", "Login", "Leave");
return 0;
}

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#5

Buump.
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