03.02.2010, 01:55
Код:
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(406) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(406) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(407) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(407) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(408) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(408) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(409) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(409) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(410) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(410) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(411) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(411) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(412) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(412) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(413) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(413) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(414) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(414) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(415) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(415) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(416) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(416) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(417) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(417) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(418) : error 017: undefined symbol "TextDrawSetString" D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(418) : error 017: undefined symbol "TextDrawSetString" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
Here's line 401 - 448
Код:
public UpdateMeter(playerid) { new Float:bx[MAX_PLAYERS], Float:by[MAX_PLAYERS], Float:bz[MAX_PLAYERS]; GetObjectPos(C4[playerid], bx[playerid], by[playerid], bz[playerid]); if(PlayerToPoint(10, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(20, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(30, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(40, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(50, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(60, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(70, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(80, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(90, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(100, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(110, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(120, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(130, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(140, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(150, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(160, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(170, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(180, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(190, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(200, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(210, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(220, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(230, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(240, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(250, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(260, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(270, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(280, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(290, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(300, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(310, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(320, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(330, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(340, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(350, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else if(PlayerToPoint(360, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");} else { TextDrawSetString(Meter3[playerid], "~R~Out Of Range"); TextDrawSetString(Meter1[playerid], "~R~ i"); } return 1; }