Pawno Error
#1

Код:
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(406) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(406) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(407) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(407) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(408) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(408) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(409) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(409) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(410) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(410) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(411) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(411) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(412) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(412) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(413) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(413) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(414) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(414) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(415) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(415) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(416) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(416) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(417) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(417) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(418) : error 017: undefined symbol "TextDrawSetString"
D:\[BACKUP](2)\[BACKUP]\gamemodes\sagcedit.pwn(418) : error 017: undefined symbol "TextDrawSetString"

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


26 Errors.

Here's line 401 - 448

Код:
public UpdateMeter(playerid)
{
  new Float:bx[MAX_PLAYERS], Float:by[MAX_PLAYERS], Float:bz[MAX_PLAYERS];

  GetObjectPos(C4[playerid], bx[playerid], by[playerid], bz[playerid]);
  if(PlayerToPoint(10, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(20, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(30, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(40, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "  i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(50, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "  i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(60, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "   i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(70, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "   i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(80, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "    i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(90, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "    i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(100, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "     i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(110, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "     i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(120, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "      i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(130, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "      i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(140, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "       i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(150, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "       i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(160, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "        i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(170, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "        i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(180, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "         i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(190, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "         i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(200, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "          i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(210, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "          i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(220, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "           i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(230, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "           i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(240, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "            i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(250, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "            i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(260, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "             i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(270, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "             i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(280, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "              i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(290, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "              i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(300, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "               i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(310, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "               i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(320, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "                i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(330, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "                i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(340, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "                 i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(350, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "                 i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else if(PlayerToPoint(360, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "                  i"); TextDrawSetString(Meter3[playerid], "   Range");}
	else
	{
	  TextDrawSetString(Meter3[playerid], "~R~Out Of Range");
	  TextDrawSetString(Meter1[playerid], "~R~                  i");
	}
	return 1;
}
How do I fix this ? :S
Reply
#2

well its a part of samp, so make sure you have the right include
#include <samp>
and make sure you haven't edited your samp includes
Reply
#3

#include <a_samp>
#include <core>
#include <float>
#include <time>
#include <file>
#include <Dini>


None of those have been edited.
Reply
#4

The only thing I can think of is that theres something wrong with your server download.
Maybe try redownloading it and try again.
Reply
#5

Do you have the 0.3 includes ?
Reply
#6

Uhm I'm pretty sure I do, should I delete my 0.2 pawno folder?
Reply


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