Код:
public UpdateMeter(playerid)
{
new Float:bx[MAX_PLAYERS], Float:by[MAX_PLAYERS], Float:bz[MAX_PLAYERS];
GetObjectPos(C4[playerid], bx[playerid], by[playerid], bz[playerid]);
if(PlayerToPoint(10, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], "i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(20, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(30, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(40, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(50, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(60, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(70, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(80, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(90, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(100, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(110, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(120, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(130, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(140, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(150, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(160, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(170, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(180, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(190, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(200, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(210, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(220, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(230, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(240, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(250, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(260, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(270, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(280, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(290, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(300, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(310, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(320, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(330, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(340, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(350, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else if(PlayerToPoint(360, playerid, bx[playerid], by[playerid], bz[playerid])){ TextDrawSetString(Meter1[playerid], " i"); TextDrawSetString(Meter3[playerid], " Range");}
else
{
TextDrawSetString(Meter3[playerid], "~R~Out Of Range");
TextDrawSetString(Meter1[playerid], "~R~ i");
}
return 1;
}
The only thing I can think of is that theres something wrong with your server download.