Teleport menu
#1

I need to make a teleport menu, i used search but i dint find anything, googling ive found a program, but doesnt serve to me. Any ideas?
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#2

Bump
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#3

SA-MP Wiki or download any stunt gamemodes that may can have teleport menu ?
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#4

Quote:
Originally Posted by MaykoX
SA-MP Wiki or download any stunt gamemodes that may can have teleport menu ?
I tryed with Stunt Evolution GM but I dont get it
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#5

Bump.-
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#6

Don't bump within 12 hours. Don't think your any special to other members here, stick to the forum rules.
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#7

Quote:
Originally Posted by KnooL
Don't bump within 12 hours. Don't think your any special to other members here, stick to the forum rules.
Ups, sorry, dint read , delete my post.
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#8

download: http://solidfiles.com/d/RqYF
put the F_Menu.inc file in your pawno/include folder

under #include <a_samp>
pawn Code:
#include <F_Menu>

under defines/includes:
pawn Code:
new teleportmenu;
under ongamemodeinit:
pawn Code:
F_Menu_OnInit();
    F_AddMenuItem(teleportmenu, "Teleport to location 1");
    F_AddMenuItem(teleportmenu, "Teleport to location 2");
    F_AddMenuItem(teleportmenu, "Teleport to location 3");
    F_AddMenuItem(teleportmenu, "Teleport to location 4");
    F_SetMenuTitleBoxColor(teleportmenu, 0xCC000099);
    F_SetMenuSelectedItemBoxColor(teleportmenu, 0xFF000099);
put this somewhere below:
pawn Code:
public F_OnPlayerSelectedMenuRow(playerid, menuid, row)
{
    if(menuid == teleport)
    {
        switch(row)
        {
            case 0:
            {
                SetPlayerPos(playerid,x,y,z);
                TogglePlayerControllable(playerid, true);
            }
            case 1:
            {
                SetPlayerPos(playerid,x,y,z);
                TogglePlayerControllable(playerid, true);
            }
            case 2:
            {
                SetPlayerPos(playerid,x,y,z);
                TogglePlayerControllable(playerid, true);
            }
            case 3:
            {
              SetPlayerPos(playerid,x,y,z);
              TogglePlayerControllable(playerid, true);
            }
            case 4:
            {
              SetPlayerPos(playerid,x,y,z);
              TogglePlayerControllable(playerid, true);
            }
        }
    }
}
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#9

Quote:
Originally Posted by KnooL
download: http://solidfiles.com/d/RqYF
put the F_Menu.inc file in your pawno/include folder

under #include <a_samp>
pawn Code:
#include <F_Menu>

under defines/includes:
pawn Code:
new teleportmenu;
under ongamemodeinit:
pawn Code:
F_Menu_OnInit();
    F_AddMenuItem(teleportmenu, "Teleport to location 1");
    F_AddMenuItem(teleportmenu, "Teleport to location 2");
    F_AddMenuItem(teleportmenu, "Teleport to location 3");
    F_AddMenuItem(teleportmenu, "Teleport to location 4");
    F_SetMenuTitleBoxColor(teleportmenu, 0xCC000099);
    F_SetMenuSelectedItemBoxColor(teleportmenu, 0xFF000099);
put this somewhere below:
pawn Code:
public F_OnPlayerSelectedMenuRow(playerid, menuid, row)
{
    if(menuid == teleport)
    {
        switch(row)
        {
            case 0:
            {
                SetPlayerPos(playerid,x,y,z);
                TogglePlayerControllable(playerid, true);
            }
            case 1:
            {
                SetPlayerPos(playerid,x,y,z);
                TogglePlayerControllable(playerid, true);
            }
            case 2:
            {
                SetPlayerPos(playerid,x,y,z);
                TogglePlayerControllable(playerid, true);
            }
            case 3:
            {
              SetPlayerPos(playerid,x,y,z);
              TogglePlayerControllable(playerid, true);
            }
            case 4:
            {
              SetPlayerPos(playerid,x,y,z);
              TogglePlayerControllable(playerid, true);
            }
        }
    }
}

Thanks!
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#10

You're welcome.
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