Teleport menu - Printable Version
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+---- Thread: Teleport menu (
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Teleport menu -
Fedee! - 13.01.2010
I need to make a teleport menu, i used search but i dint find anything, googling ive found a program, but doesnt serve to me. Any ideas?
Re: Teleport menu -
Fedee! - 13.01.2010
Bump
Re: Teleport menu -
MaykoX - 13.01.2010
SA-MP Wiki or download any stunt gamemodes that may can have teleport menu ?
Re: Teleport menu -
Fedee! - 13.01.2010
Quote:
Originally Posted by MaykoX
SA-MP Wiki or download any stunt gamemodes that may can have teleport menu ?
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I tryed with Stunt Evolution GM but I dont get it
Re: Teleport menu -
Fedee! - 13.01.2010
Bump.-
Re: Teleport menu -
KnooL - 13.01.2010
Don't bump within 12 hours. Don't think your any special to other members here, stick to the forum rules.
Re: Teleport menu -
Fedee! - 13.01.2010
Quote:
Originally Posted by KnooL
Don't bump within 12 hours. Don't think your any special to other members here, stick to the forum rules.
|
Ups, sorry, dint read

, delete my post.
Re: Teleport menu -
KnooL - 13.01.2010
download:
http://solidfiles.com/d/RqYF
put the F_Menu.inc file in your pawno/include folder
under #include <a_samp>
under defines/includes:
under ongamemodeinit:
pawn Code:
F_Menu_OnInit();
F_AddMenuItem(teleportmenu, "Teleport to location 1");
F_AddMenuItem(teleportmenu, "Teleport to location 2");
F_AddMenuItem(teleportmenu, "Teleport to location 3");
F_AddMenuItem(teleportmenu, "Teleport to location 4");
F_SetMenuTitleBoxColor(teleportmenu, 0xCC000099);
F_SetMenuSelectedItemBoxColor(teleportmenu, 0xFF000099);
put this somewhere below:
pawn Code:
public F_OnPlayerSelectedMenuRow(playerid, menuid, row)
{
if(menuid == teleport)
{
switch(row)
{
case 0:
{
SetPlayerPos(playerid,x,y,z);
TogglePlayerControllable(playerid, true);
}
case 1:
{
SetPlayerPos(playerid,x,y,z);
TogglePlayerControllable(playerid, true);
}
case 2:
{
SetPlayerPos(playerid,x,y,z);
TogglePlayerControllable(playerid, true);
}
case 3:
{
SetPlayerPos(playerid,x,y,z);
TogglePlayerControllable(playerid, true);
}
case 4:
{
SetPlayerPos(playerid,x,y,z);
TogglePlayerControllable(playerid, true);
}
}
}
}
Re: Teleport menu -
Fedee! - 13.01.2010
Quote:
Originally Posted by KnooL
download: http://solidfiles.com/d/RqYF
put the F_Menu.inc file in your pawno/include folder
under #include <a_samp>
under defines/includes:
under ongamemodeinit:
pawn Code:
F_Menu_OnInit(); F_AddMenuItem(teleportmenu, "Teleport to location 1"); F_AddMenuItem(teleportmenu, "Teleport to location 2"); F_AddMenuItem(teleportmenu, "Teleport to location 3"); F_AddMenuItem(teleportmenu, "Teleport to location 4"); F_SetMenuTitleBoxColor(teleportmenu, 0xCC000099); F_SetMenuSelectedItemBoxColor(teleportmenu, 0xFF000099);
put this somewhere below:
pawn Code:
public F_OnPlayerSelectedMenuRow(playerid, menuid, row) { if(menuid == teleport) { switch(row) { case 0: { SetPlayerPos(playerid,x,y,z); TogglePlayerControllable(playerid, true); } case 1: { SetPlayerPos(playerid,x,y,z); TogglePlayerControllable(playerid, true); } case 2: { SetPlayerPos(playerid,x,y,z); TogglePlayerControllable(playerid, true); } case 3: { SetPlayerPos(playerid,x,y,z); TogglePlayerControllable(playerid, true); } case 4: { SetPlayerPos(playerid,x,y,z); TogglePlayerControllable(playerid, true); } } } }
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Thanks!
Re: Teleport menu -
KnooL - 13.01.2010
You're welcome.