04.12.2009, 13:28
In the new version of SA:MP the creaters took out the instagib feature, what means 1 shot = 1 kill.
This is the death new for the paintball servers? - Not yet.
I made this include, becouse i have a paintball mode and if this include isnt that is unuseable.
This include contains 3 functions SetInstagib(value), GetInstagib() and InstagibUpdate(id).
How to use it?
Paste the downloaded file to your includes.
Write this under #include <a_samp>:
Write to the OnPlayerUpdate this:
Use SetInstagib(value) on GameModeInit or FilterScriptInit to set the feature as you want.
If you write to the value 0 or a number above 100, you disable it.
The value means the sensitivity of the include. Closer to 0 more sensitivity.
If you want to get the set of instagib just use the GetInstagib, what simply returns that.
Example gamemode: http://forum.sa-mp.com/index.php?topic=136956.new#new
Epsilon
This is the death new for the paintball servers? - Not yet.
I made this include, becouse i have a paintball mode and if this include isnt that is unuseable.
This include contains 3 functions SetInstagib(value), GetInstagib() and InstagibUpdate(id).
How to use it?
Paste the downloaded file to your includes.
Write this under #include <a_samp>:
pawn Код:
#include "e-instagib.h"
Код:
InstagibUpdate(playerid);
If you write to the value 0 or a number above 100, you disable it.
The value means the sensitivity of the include. Closer to 0 more sensitivity.
If you want to get the set of instagib just use the GetInstagib, what simply returns that.
Example gamemode: http://forum.sa-mp.com/index.php?topic=136956.new#new
Epsilon