#1

pawn Код:
public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("build 1");
    AddPlayerClass(104, 414.2493,2534.0513,19.1484, 34, 500, 23, 500, 28, 500, 27, 500);
    AddPlayerClass(107, 414.2493,2534.0513,19.1484, 34, 500, 23, 500, 28, 500, 27, 500);
    AddPlayerClass(109, 414.2493,2534.0513,19.1484, 34, 500, 23, 500, 28, 500, 27, 500);
    AddPlayerClass(115, 414.2493,2534.0513,19.1484, 34, 500, 23, 500, 28, 500, 27, 500);
    return 1;
}
everything works, only when i spawn, the weapons don't show up, so i can't fight/shoot.
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#2

pawn Код:
AddPlayerClass(skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
And you can only set 3 weapons per skin
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#3

Quote:
Originally Posted by dice7
pawn Код:
AddPlayerClass(skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
And you can only set 3 weapons per skin
pawn Код:
public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("build 1");
    AddPlayerClass(104, 414.2493,2534.0513,19.1484, 34, 500, 27, 500, 29, 500);
    AddPlayerClass(107, 414.2493,2534.0513,19.1484, 34, 500, 27, 500, 29, 500);
    AddPlayerClass(109, 414.2493,2534.0513,19.1484, 34, 500, 27, 500, 29, 500);
    AddPlayerClass(115, 414.2493,2534.0513,19.1484, 34, 500, 27, 500, 29, 500);
    return 1;
}
now io got that, and still nothing happens.
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#4

You have no angle
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#5

Quote:
Originally Posted by dice7
You have no angle
angle?

what i need to do?

do i need to take all the 4 coordinates?
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#6

??
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