10.10.2009, 14:09
Hello,
I have a problem, my NPC doesn't move, It just stand in the server
i have tryed a cople of thinks,
1. I tryed my own,
2. i tryed 1 from the server
3. i downloaded 1 and tryed that,
but it won't move:S
If i kick the npc's and use the command /rcon reloadfs bots, they comeback and they move, but in the wrong car:S,
my own that i used the first time is this one, i followd the tut, only it still doesn't work
they all stands on the right place just how the tut sad
Thanks for helping, Sorry for my bad English
Nomis
I have a problem, my NPC doesn't move, It just stand in the server
i have tryed a cople of thinks,
1. I tryed my own,
2. i tryed 1 from the server
3. i downloaded 1 and tryed that,
but it won't move:S
If i kick the npc's and use the command /rcon reloadfs bots, they comeback and they move, but in the wrong car:S,
my own that i used the first time is this one, i followd the tut, only it still doesn't work
they all stands on the right place just how the tut sad
Code:
#define RECORDING "nomis01" //This is the filename of your recording without the extension. #define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot. #include <a_npc> main(){} public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #if RECORDING_TYPE == 1 public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING); public OnNPCExitVehicle() StopRecordingPlayback(); #else public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #endif
Code:
#pragma tabsize 0 #include <a_samp> new plane; //Global variable! public OnFilterScriptInit() { ConnectNPC("driver","nrg"); plane = CreateVehicle(519, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000); return 1; } public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC. { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name. if(!strcmp(npcname, "driver", true)) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, plane, 0); //Putting the NPC into the vehicle we created for it. } return 1; } //Other stuff for normal players goes here! return 1; }
Nomis