#define RECORDING "nomis01" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
#pragma tabsize 0
#include <a_samp>
new plane; //Global variable!
public OnFilterScriptInit()
{
ConnectNPC("driver","nrg");
plane = CreateVehicle(519, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "driver", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, plane, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
//Other stuff for normal players goes here!
return 1;
}
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Originally Posted by Nomis3
Code:
#define RECORDING "nomis01" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
Code:
#pragma tabsize 0
#include <a_samp>
new plane; //Global variable!
public OnFilterScriptInit()
{
ConnectNPC("driver","nrg");
plane = CreateVehicle(519, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "driver", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, plane, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
//Other stuff for normal players goes here!
return 1;
}
Nomis |