[Include] [INC]Get Family Skin V1.0
#1


Hello I present a small groups which include some Skin by family I based Wiki SA-MP for classifying

Functions

Code:
native IsPlayerGroove(playerid);
native IsPlayerBallas(playerid);
native IsPlayerAztec(playerid);
native IsPlayerVagos(playerid);
native IsPlayerDaNang(playerid);
native IsPlayerRifa(playerid);
native IsPlayerTriad(playerid);
native IsPlayerBiker(playerid);
native IsPlayerMafia(playerid);
native IsPlayerFBI(playerid);
native IsPlayerMedic(playerid);
native IsPlayerFire(playerid);
native IsPlayerPolice(playerid);
native IsPlayerSwat(playerid);
native IsPlayerForceSpec(playerid);
native IsPlayerArmy(playerid);
native IsPlayerGirlfriends(playerid);
native IsPlayerBeach(playerid);
native IsPlayerFarm(playerid);
How do I use?

it just high enough for your GM put #include <GetFamilySkin> below #include <a_samp>

Here is a sample command

Code:
if(strcmp(cmdtext, "/openlvpd1", true)==0)
{
 if(IsPlayerCop(playerid))
 {
  MoveObject(PDGate,2237.768, 2466.190, 12.593, 6.5);
  SendClientMessage(playerid, 0x33AA33AA,"You open the first door");
  return 1;
 }
 else
 {
  SendClientMessage(playerid,0xAA3333AA,"Only the police have access to this command");
 }
 return 1;
}
V 1.0
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#2

Great mate! Exactly what i needed, Good job.

-Mike.
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#3

Well, not bad.
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#4

Well done!
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#5

not bad
tanks (:
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#6

Really nice and useful
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#7


Thank you to all of you if you have any suggestions I am a buyer for a future release
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#8

tanks
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#9

Looks simple, but the idea itself is genius. I don't see how anybody didn't come up with this earlier. Should be very helpful, goodjob mate
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#10

Thank you in the next version we will be able to add more skin facillement with this kind of code

AddPlayerGroove(Float,Float:y,Float:z,Float:Angl e,Weapon1,Ammo1,Weapon2,Ammo2,Weapon3,Ammo3),

And will add all the skin of the family add.


Not yet developed
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