[Tutorial] How to disable drive-by's in SA-MP 0.3c
#1

[TUT] How To Disable Drive-By's In SA-MP 0.3c
Introduction

It's seems that some people (or game-mode styles) don't really go well with allowing the newly added "any weapon drive-by" system. I have decided to take 5 minutes and show you how to do this in SA-MP 0.3c...

COMPLETELY Disabling Drive-By's

pawn Code:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER) SetPlayerArmedWeapon(playerid, 0);
    return 1;
}
Explanation
We are simply checking to see if a players state has changed to being either the driver, or passenger, of a vehicle. If they are, we will set their "armed (equipped) weapon" to their fist. I don't think that needs to be explained further, does it?
P.S. I am adding more to this later, this is just a start!
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#2

Ehhh, not much of a start. I do realize that I am adding more to this later and this is just a start!
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#3

Quote:
Originally Posted by X35B
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Ehhh, not much of a start. I do realize that I am adding more to this later and this is just a start!
It's actually a simple thing to do, but I haven't seen anyone make a small tutorial on disabling the "any weapon drive-by" system; so I threw this together.
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#4

not a tutorial, but in some threads it exists...
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#5

Quote:
Originally Posted by RealCop228
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[TUT] How To Disable Drive-By's In SA-MP 0.3c
Introduction

It's seems that some people (or game-mode styles) don't really go well with allowing the newly added "any weapon drive-by" system. I have decided to take 5 minutes and show you how to do this in SA-MP 0.3c...

COMPLETELY Disabling Drive-By's

pawn Code:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER) SetPlayerArmedWeapon(playerid, 0);
    return 1;
}
Explanation
We are simply checking to see if a players state has changed to being either the driver, or passenger, of a vehicle. If they are, we will set their "armed (equipped) weapon" to their fist. I don't think that needs to be explained further, does it?
P.S. I am adding more to this later, this is just a start!
just a start? what can you add more to it?
ok, a challenge for you.
Imagine i want just to use uzi, JUST uzi, and not allow them to use other weapons?
how could i?
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#6

Would that really disable? cause it means: if is the player passager or on vehicle, set his weapon for 0. Wouldn't it bug? this is like a weapon ID, but depends vehicle. Would be better use a SetPVar for the player which attacks someone else, or even if attack this person with the weapon ID: 49.

EDIT:

@Mestrekiller: you could add to his condition just these weapons ID's you want to disable also.
Like:

pawn Code:
if(newstate == PLAYER_STATE_DRIVER && GetPlayerArmedWeapon(playerid) == ID) return (...)
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#7

Short but effective! Good work
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#8

Quote:
Originally Posted by [OC]MestreKiller
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just a start? what can you add more to it?
ok, a challenge for you.
Imagine i want just to use uzi, JUST uzi, and not allow them to use other weapons?
how could i?
I can add something later.

Quote:
Originally Posted by blackwave
View Post
Would that really disable? cause it means: if is the player passager or on vehicle, set his weapon for 0. Wouldn't it bug? this is like a weapon ID, but depends vehicle. Would be better use a SetPVar for the player which attacks someone else, or even if attack this person with the weapon ID: 49.
It would disable it because in 0.3c, you can set the players armed weapon while they are in a vehicle. Unless you set it to something else, they can't use any weapons while in a vehicle.
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#9

Untested.

pawn Code:
new weaponExceptions[] =
    {24, 27, 29};
   
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER) {
        for(new i = 0; i < sizeof(weaponExceptions); i++) {
            if(GetPlayerWeapon(playerid) == weaponExceptions[i]) SetPlayerArmedWeapon(playerid, 0);
        }
    }
    return 1;
}
Add weapons to the weaponExceptions array, the example blocks drivers/passengers from using deagles, combat shotguns and MP5s, you can change it and add more weapons by adding a number then adding a comma afterwards.
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#10

Quote:
Originally Posted by MestreKiller
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just a start? what can you add more to it?
ok, a challenge for you.
Imagine i want just to use uzi, JUST uzi, and not allow them to use other weapons?
how could i?
Yea!? You can't FOOL a FOOLER! xD

Props to the tut tho
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#11

i thought u ment for the driver not passenger because it would be good for roleplay servers
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#12

Code:
error 021: symbol already defined: "OnPlayerStateChange"
What is wrong and how do i fix it. It is calling the error on the line that has the:
{
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#13

Yea,simple but usefull xD
Your right,everyone is asking how to do this but your the first one who made a tutorial :P
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#14

Quote:
Originally Posted by BittleRyan
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Code:
error 021: symbol already defined: "OnPlayerStateChange"
What is wrong and how do i fix it. It is calling the error on the line that has the:
{
You already have the the callback "OnPlayerStateChange" being used elsewhere, you need to add the code inside of what is on my main post and put it inside your callback.
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#15

Quote:
Originally Posted by ToPhrESH
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Yea!? You can't FOOL a FOOLER! xD

Props to the tut tho
Kinda loled here...
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#16

THAT'S SHIT. I don't know why you prohibit this game feature and it's allowed bugs, that they are external to the game. If you don't like Drive-By THIS IS NOT YOU GAME YOU SHOULD PLAY GAMES LIKE COUNTER STRIKE.
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#17

Quote:
Originally Posted by anonymousx
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THAT'S SHIT. I don't know why you prohibit this game feature and it's allowed bugs, that they are external to the game. If you don't like Drive-By THIS IS NOT YOU GAME YOU SHOULD PLAY GAMES LIKE COUNTER STRIKE.
Actually, some game-modes don't allow drive-by's because their creator(s) find it unfair and unrealistic for RP modes. People enjoy playing SA-MP, nobody is forcing them to play a game-mode where you cannot drive-by. Perhaps you should stop flaming in peoples' threads.
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#18

Quote:
Originally Posted by anonymousx
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THAT'S SHIT. I don't know why you prohibit this game feature and it's allowed bugs, that they are external to the game. If you don't like Drive-By THIS IS NOT YOU GAME YOU SHOULD PLAY GAMES LIKE COUNTER STRIKE.
Ohh cmon,another newbie who believes that his the biggest script!
The biggest Communities like LS-RP doesn't allows DB'es.My opinion is that YOU should find another game to play
P.S:My suggestion: Mario.
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#19

Quote:
Originally Posted by SkizzoTrick
View Post
Ohh cmon,another newbie who believes that his the biggest script!
The biggest Communities like LS-RP doesn't allows DB'es.My opinion is that YOU should find another game to play
P.S:My suggestion: Mario.
lol mario
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#20

Im sorry, but will the Weapons Return if he Changes State Again?
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