27.12.2010, 07:32
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Последний раз редактировалось trapped1; 27.12.2010 в 08:31.
)
Hello and good morning.
I want to know how to make /giveresect system.
if player says "/giverespect [player id]" it gives player +1 respect point.. How to do that?
And one more thing how can I make PlayerInArea but in my script PenInArea it's only a example
I need just to add a player message when he is in the zone "This is blablabla territory".
Thanks for your replies and your time your trapped.
I want to know how to make /giveresect system.
if player says "/giverespect [player id]" it gives player +1 respect point.. How to do that?
And one more thing how can I make PlayerInArea but in my script PenInArea it's only a example
Код:
public PenInArea() { new Float:x, Float:y, Float:z; if(gPublicEnemy != 255) { GetPlayerPos(gPublicEnemy, x, y, z); if(z>900.0) { new house = PlayerInfo[gPublicEnemy][pLocal]; GameTextForPlayer(gPublicEnemy, "~w~There is nowhere to hide", 5000, 1); SetPlayerInterior(gPublicEnemy,0); PlayerInfo[gPublicEnemy][pInt] = 0; PlayerInfo[gPublicEnemy][pLocal] = 255; if(house > 99 && house != 255) { SetPlayerPos(gPublicEnemy, BizzInfo[house-99][bEntrancex], BizzInfo[house-99][bEntrancey],BizzInfo[house-99][bEntrancez]); // Warp the player } else if(house < 99 && house != 255) { SetPlayerPos(gPublicEnemy, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]); // Warp the player } else { SetPlayerPos(gPublicEnemy, 1350.1,-1279.1,13.3); // Warp the player to amunation } } if(z <= -0.5) { GameTextForPlayer(gPublicEnemy, "~w~Public Enemy Can Not Swim", 5000, 1); SetPlayerHealth(gPublicEnemy,0.0); } if(x == PenPos[0] && y == PenPos[1] && z == PenPos[2]) { for(new i = 0; i <= MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && gTeam[i] == 2 && CrimInRange(5.0, gPublicEnemy,i)) { SetPlayerHealth(gPublicEnemy, 0.0); OnPlayerDeath(gPublicEnemy, i, 0); } } } PenPos[0] = x ;PenPos[1]= y;PenPos[2]= z; } return 1; }
Thanks for your replies and your time your trapped.