[Include] OnPlayerShootPlayer
#21

If someone tests this, please, post results and your opinion
Reply
#22

im sure this would work with onplayerkeystate change to? i dont know about the health part but, i've done this with onplayerkeystatechange.
Reply
#23

With health it is MUCH more accurate
Reply
#24

Oh wow, very nice!
Reply
#25

I tried the new version, it seems to of slowed down for me.

Код:
This forum requires that you wait 60 seconds between posts. Please try again in 40 seconds.
Does anybody notice a difference in the message above? ^^
Reply
#26

Quote:
Originally Posted by RealCop228
Посмотреть сообщение
I tried the new version, it seems to of slowed down for me.

Код:
This forum requires that you wait 60 seconds between posts. Please try again in 40 seconds.
Does anybody notice a difference in the message above? ^^
off:
Oh nice, thanks SA-MP
on:
That's hard to believe
Reply
#27

Quote:
Originally Posted by wups
Посмотреть сообщение
They come with the server package in the pawno folder.
I think I have includes for RC2..
Is it okay?
Reply
#28

Quote:
Originally Posted by Montserrat
Посмотреть сообщение
I think I have includes for RC2..
Is it okay?
Do you use 0.3b?
Reply
#29

Create a parameter, which checks where a player was shot.
Reply
#30

Quote:
Originally Posted by wups
Посмотреть сообщение
Do you use 0.3b?
Yes...
Reply
#31

nice work
Reply
#32

Quote:
Originally Posted by Montserrat
Посмотреть сообщение
Yes...
You have some problems with your includes..

Quote:
Originally Posted by olabv
Посмотреть сообщение
nice work
thanks
Reply
#33

Like another person has mentioned, shouldn't this function be ran if the player has shot ANY player and even if the player doesn't lose health?
Reply
#34

Quote:
Originally Posted by Retardedwolf
Посмотреть сообщение
Like another person has mentioned, shouldn't this function be ran if the player has shot ANY player and even if the player doesn't lose health?
That you can do with keystatechanges. This is meant for HP loosing.
Reply
#35

OnPlayerUpdate eats alot, i hope you realise that.

With Keys would've been less resources-eater.
Reply
#36

Quote:
Originally Posted by cmg4life
Посмотреть сообщение
OnPlayerUpdate eats alot, i hope you realise that.

With Keys would've been less resources-eater.
eats a lot? Of food?
Reply
#37

Quote:
Originally Posted by wups
Посмотреть сообщение
eats a lot? Of food?
Memory. -.-
Reply
#38

Quote:
Originally Posted by Flyfishes
Посмотреть сообщение
Memory. -.-
Bullshit, how can a function eat memory?
Reply
#39

Switch back to v7.0; v8.2 works perfectly to me.
Reply
#40

Quote:
Originally Posted by MisterTickle
Посмотреть сообщение
Switched it 8.2 but I'm getting crashes everytime I shoot people.
Try using the crashdetect plugin, because I didn't get any crashes when I was testing.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)