Balancer
#1

Solved
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#2

pawn Код:
public OnPlayerRequestSpawn(playerid)
{
    if(SantaBalancer > 3)
    {
        GameTextForPlayer ( playerid , " ~r~ ERROR: Santa Team is full please join ELFS " , 6000 , 4 ) ;
        SantaBalancer ++;
        return 0;
    }
    return 1;
}
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#3

Solved
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#4

Why don't you try it?
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#5

Solved
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#6

Debug it.
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#7

Solved
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#8

Quote:
Originally Posted by Kitten
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Oh ah i feel stupid thanks dude.
You're welcome.
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#9

public OnPlayerRequestClass(playerid, classid)
{
if(classid == 0)
{
GameTextForPlayer ( playerid , " ~r~ SANTA " , 6000 , 4 ) ;
SantaBalancer++;
gTeam[playerid] = TEAM_SANTA;
}
return 1;
}
this will ++ everytime someone goes over classid 0 try using it under onplayerrequestspawn. onplayerdisconnect --;
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#10

santa and elfs? sounds epic!
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