to see how much kb/sec you need to transfer (144 chars + protocol)*1000 textlabels? lol
erm. i added some (not too large) map files, they exceed 400 by far. so the streamer works. why shouldnt it apply to textlabels? and why is the limit 1004? i cant imagine that you defined the array like new Label[1004];, so idk whats happening...
edit: stupid, stupid... STUPID me >-<
native Create3DTextLabel. hm. native by SAMP...
copy that out:
Код:
CreateDynamic3DTextLabel
i didnt see that you are still using the "old" native. use the streamer version. youll find it @ the site i recommended. now search for the "dynamic" native you marked. youll find that line:
Код:
native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
i guess theres nothing more to mention? ^^