13.12.2010, 20:29
I've got a question, is it possible to set an attached object to a player as slot 0, then you remove the attached object and use slot 0 again?
I hope you get what I mean.
I tried something like this:
At an other callback:
Then at the same callback as the first one, but under an 'if':
again.
It doesn't work, I have to use slot 1 for that.
So, that was my question.
I hope you get what I mean.
I tried something like this:
pawn Код:
SetPlayerAttachedObject(playerid, 0, blabla);
pawn Код:
RemovePlayerAttachedObject(playerid, 0);
pawn Код:
SetPlayerAttachedObject(playerid, 0, blabla);
It doesn't work, I have to use slot 1 for that.
So, that was my question.