[Include] OnPlayerShootPlayer
#21

If someone tests this, please, post results and your opinion
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#22

im sure this would work with onplayerkeystate change to? i dont know about the health part but, i've done this with onplayerkeystatechange.
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#23

With health it is MUCH more accurate
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#24

Oh wow, very nice!
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#25

I tried the new version, it seems to of slowed down for me.

Код:
This forum requires that you wait 60 seconds between posts. Please try again in 40 seconds.
Does anybody notice a difference in the message above? ^^
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#26

Quote:
Originally Posted by RealCop228
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I tried the new version, it seems to of slowed down for me.

Код:
This forum requires that you wait 60 seconds between posts. Please try again in 40 seconds.
Does anybody notice a difference in the message above? ^^
off:
Oh nice, thanks SA-MP
on:
That's hard to believe
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#27

Quote:
Originally Posted by wups
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They come with the server package in the pawno folder.
I think I have includes for RC2..
Is it okay?
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#28

Quote:
Originally Posted by Montserrat
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I think I have includes for RC2..
Is it okay?
Do you use 0.3b?
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#29

Create a parameter, which checks where a player was shot.
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#30

Quote:
Originally Posted by wups
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Do you use 0.3b?
Yes...
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#31

nice work
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#32

Quote:
Originally Posted by Montserrat
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Yes...
You have some problems with your includes..

Quote:
Originally Posted by olabv
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nice work
thanks
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#33

Like another person has mentioned, shouldn't this function be ran if the player has shot ANY player and even if the player doesn't lose health?
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#34

Quote:
Originally Posted by Retardedwolf
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Like another person has mentioned, shouldn't this function be ran if the player has shot ANY player and even if the player doesn't lose health?
That you can do with keystatechanges. This is meant for HP loosing.
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#35

OnPlayerUpdate eats alot, i hope you realise that.

With Keys would've been less resources-eater.
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#36

Quote:
Originally Posted by cmg4life
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OnPlayerUpdate eats alot, i hope you realise that.

With Keys would've been less resources-eater.
eats a lot? Of food?
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#37

Quote:
Originally Posted by wups
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eats a lot? Of food?
Memory. -.-
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#38

Quote:
Originally Posted by Flyfishes
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Memory. -.-
Bullshit, how can a function eat memory?
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#39

Switch back to v7.0; v8.2 works perfectly to me.
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#40

Quote:
Originally Posted by MisterTickle
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Switched it 8.2 but I'm getting crashes everytime I shoot people.
Try using the crashdetect plugin, because I didn't get any crashes when I was testing.
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