KEY_JUMP Bug?
#1

Since v0.3c

Код:
if(newkeys == KEY_JUMP)
    {
	    if(IsPlayerInAnyVehicle(playerid))
	    {
don't work in vehicle
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#2

I have also noticed it : KEY_JUMP was "shift" and is now "S".
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#3

It's right. Didn't work anytime this button. I put on this button engine on and didn't work anytime. Srry for my bad english.
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#4

The space key has also changed to W in vehicles :/
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#5

Where can we see news key?
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#6

Quote:
Originally Posted by scott1
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Where can we see news key?
Trying by yourself is the only way, lol.
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#7

Guys, this is nothing new at all with this. Key states changes and have always changed when entering vehicles. That everyone notice this now is strange. But for example in vehicle systems, most people uses/used to set PlayerControllable to 0, and then you're not detected as you're in a vehicle, but the new vehicle params makes so we dont have to set PlayerControllable to 0, so you're in the vehicle all the time.

A possible solution for this would be to make the key states not change on vehicle enter, so if Kalcor could look at this, it would be great
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#8

Ah, thank you for this explanation : keys to press are actually different if the player is freezed or not !
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#9

KEY_SUBMISSION who is?? In the vehicle 2 don't work
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#10

Quote:
Originally Posted by BeckzyBoi
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The space key has also changed to W in vehicles :/
I just tested 0.3B, 0.3C RC2 AND 0.3C RC3, i get:
8 (forward)
32 (reverse)
128 (space/handbrake)

Space key has 100% not changed into the forward/w key in vehicles, you are trolling, and failing at it.

Just in case beckzy.. post information on what version of gta_sa exe you use.

So, in MY tests, the functionality behaves 100% same as all previous versions.
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