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KEY_JUMP Bug? - Printable Version

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+---- Thread: KEY_JUMP Bug? (/showthread.php?tid=196736)



KEY_JUMP Bug? - scott1 - 06.12.2010

Since v0.3c

Код:
if(newkeys == KEY_JUMP)
    {
	    if(IsPlayerInAnyVehicle(playerid))
	    {
don't work in vehicle


Re: KEY_JUMP Bug? - Raphinity - 06.12.2010

I have also noticed it : KEY_JUMP was "shift" and is now "S".


Re: KEY_JUMP Bug? - Vibrate17 - 06.12.2010

It's right. Didn't work anytime this button. I put on this button engine on and didn't work anytime. Srry for my bad english.


Re: KEY_JUMP Bug? - beckzy - 06.12.2010

The space key has also changed to W in vehicles :/


Re: KEY_JUMP Bug? - scott1 - 06.12.2010

Where can we see news key?


Re: KEY_JUMP Bug? - [MWR]Blood - 06.12.2010

Quote:
Originally Posted by scott1
Посмотреть сообщение
Where can we see news key?
Trying by yourself is the only way, lol.


Re: KEY_JUMP Bug? - Sayaron - 06.12.2010

Guys, this is nothing new at all with this. Key states changes and have always changed when entering vehicles. That everyone notice this now is strange. But for example in vehicle systems, most people uses/used to set PlayerControllable to 0, and then you're not detected as you're in a vehicle, but the new vehicle params makes so we dont have to set PlayerControllable to 0, so you're in the vehicle all the time.

A possible solution for this would be to make the key states not change on vehicle enter, so if Kalcor could look at this, it would be great


Re: KEY_JUMP Bug? - Raphinity - 06.12.2010

Ah, thank you for this explanation : keys to press are actually different if the player is freezed or not !


Re: KEY_JUMP Bug? - xpeppe - 06.12.2010

KEY_SUBMISSION who is?? In the vehicle 2 don't work


Re: KEY_JUMP Bug? - JernejL - 06.12.2010

Quote:
Originally Posted by BeckzyBoi
Посмотреть сообщение
The space key has also changed to W in vehicles :/
I just tested 0.3B, 0.3C RC2 AND 0.3C RC3, i get:
8 (forward)
32 (reverse)
128 (space/handbrake)

Space key has 100% not changed into the forward/w key in vehicles, you are trolling, and failing at it.

Just in case beckzy.. post information on what version of gta_sa exe you use.

So, in MY tests, the functionality behaves 100% same as all previous versions.