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Here you can post all your suggestions for 0.3c. This will help to keep this section clean so bug reports can be more visible and this will also help to organize the forum since some players just have one suggestion per topic and vice-versa.
Suggestion:
Would be nice to have a toggle for the car blips in the radar. What I mean is, when you leave the car, a small grey blip appears on the radar. This sometimes causes a certain trouble if we are playing Attack and Defend gamemode, and other game modes where stealth and tactic is the key, in which when the player exits the vehicle, the blip appears and therefor the player's last position was revealed.
- CarRadarBlips() 0 to deactivate, 1 to activate. 1 by default.
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Would be nice to toggle vehicle collisions, especially for a virtual world! (Races, ..)
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I think having such a feature giving us the ability to toggle the vehicle blimps on the radar would be a pretty cool idea - seems like it could help several different types of game modes...
I know it's been mentioned before, but I would also like to see the ability to add "extra clothing" to a players skin. In single player, you can change CJ's look by giving 'em a new torso, pants, shoes, etc... I know it's more effective for role play servers, but it would still be a cook feature to have.
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Thats not possible because a skin is a single "object" while CJ skin is divided in parts: Head, torso, legs, and arms/fists.
When you give him new clothes, a the old CJ part is deleted and replaced by the new one with clothes.
The only thing you could now in 0.3c is sticking an object to the player, but then you'd need to get the clothes' object ID and maybe convert it because the current ones seem to crash.
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I want GRASS in game!!!
I got hard moded sa and in single player its cool but in samp its sux...
There is no:
-Grass
-You cant mod sky (timecyc)
-And vehicle.txd :{
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Put sun and shadows back!
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That's my suggestions for Sa-Mp 0.3c:
- ToggleDialogSpawn(true/false); - in OnGameModeInit to hide dialog spawn all players.
- SetPlayerArmedWeapon(playerid, ...); - Let this use in vehicle because it really help to Drive By by Driver.
- Skills - Motorcycles, bikes, cars, boats, helicopters, planes
(use with: SetPlayerSkillLevel(playerid,WEAPON_SKILL_.../BIKE_SKILL/CAR_SKILL/BOATS_SKILL/HELICOPTER_SKILL/PLANES_SKILL,....)
- Make an longer health bar - (Like skill.. SetPlayerSkillLevel(playerid, HEALTH_BAR, %d)
- Delete all map icons (without north).
- ToggleHeadMovements(true/false); -
(Toggle this in OnGameModeInit on false and any player can't move head; command /headmove will stop working.)
- Keys - what about a keys? maybe a new function what getting pressed key? if(newkeys == 'R'). At the momment these keys what we have at Sa-Mp is really bad.
- Dialog Move - Just moving dialog by cursor.
- Objects: French Key, Taxi Siren on the roof, Silencer for attach to weapons.
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GetVehicleLicensePlate.. would be great.