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button2 is optional =""
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]="");
and if is not used dialog have 1 button on the middle in DIALOG_STYLE_MSGBOX.
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Good Idea, imparted to a very...
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I vote yes to, for both.
Or possibility to show the mouse so you can press somewhere on the screen.
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Quote:
Originally Posted by scottyishere
EDIT: I would also suggest ability to add more than two buttons
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Max 3 like requestclass
but 2 optional
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Yeah, sounds like an excellent idea mate.
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And would be awesome to have the use of those arrows in OnPlayerRequestClass, it would be awesome for example selecting guns, vehicles and objects with preview.
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Also, make the DIALOG_STYLE_LIST have the same look as DIALOG_STYLE_MSGBOX & _INPUT.. I really don't like using list (allthough it's a handy feature) just because of the look of it.