Help Dialog
#1

Will any of this command that we shift the dialog .....

...::::Please:::...

Command number 1 - This to be finishing as well as other ...
Код:
if (strcmp("/pij", cmdtext, true, 10) == 0)
	{
		if(PlayerToPoint(3.0,playerid,374.7567,-67.7098,1001.5151))
	        {        //GOTOVO
    	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Meni Pica");
			SendClientMessage(playerid, COLOR_LIGHTRED, "/Pivo|/Konjak|/Schewps|/CocaCola");
	  		}
	}
Command number 2 -
Код:
if(strcmp(cmd,"/jedi",true)==0)
    {
        if(IsPlayerConnected(playerid))
	    {

			if (PlayerToPoint(3, playerid,376.5103,-68.1829,1001.5151)||PlayerToPoint(3, playerid,373.6855,-119.1991,1001.4922)||PlayerToPoint(3, playerid,369.4097,-6.2889,1001.8516))//mjesto gdje moze jesti
		    {
			    GetPlayerName(playerid, sendername, sizeof(sendername));
				new x_nr[128];
			    x_nr = strtok(cmdtext, idx);
			    if(!strlen(x_nr))
			    {
				     SendClientMessage(playerid, COLOR_LIGHTBLUE, "¤¤¤¤¤¤¤¤¤¤¤¤|_Jelovnik Jela_|¤¤¤¤¤¤¤¤¤¤¤¤");
				     SendClientMessage(playerid, COLOR_WHITE, "Upisi: /jedi [ime jela]");
				     SendClientMessage(playerid, COLOR_WHITE, "*Jelovnik: Pizza[$39] | Burek [$33] | Hotdog [$19] | Sandwich [$24] | Hamburger [$29]");
			         return 1;
			    }
			    if(strcmp(x_nr,"pizza",true) == 0)
			    {
                        new Float:HP;
                        GetPlayerHealth(playerid, HP);
                        if(HP<100)
                        {
						   SetPlayerHealth(playerid, HP+35);
                           GivePlayerMoney(playerid, -39);
				           GameTextForPlayer(playerid, "~r~Pojeo si Pizzu", 5000, 1);
			               format(string, sizeof(string), "%s jede pizzu", sendername);
			               ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						else
						{
						   SetPlayerHealth(playerid, HP-5);
                           GivePlayerMoney(playerid, -39);
						   format(string, sizeof(string), "%s se prejeo i sad mu nije dobro", sendername);
			               ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
				}
			    else if(strcmp(x_nr,"hotdog",true) == 0)
			    {
                        new Float:HP;
                        GetPlayerHealth(playerid, HP);
                        if(HP<100)
                        {
						   SetPlayerHealth(playerid, HP+20);
                           GivePlayerMoney(playerid, -19);
				           GameTextForPlayer(playerid, "~w~Pojeo si Hotdog", 5000, 1);
			               format(string, sizeof(string), "%s jede Hotdog", sendername);
			               ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						else
						{
						   SetPlayerHealth(playerid, HP-5);
                           GivePlayerMoney(playerid, -19);
						   format(string, sizeof(string), "%s se prejeo i sad mu nije dobro", sendername);
			               ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
			    }
			    else if(strcmp(x_nr,"sandwich",true) == 0)
			    {
                        new Float:HP;
                        GetPlayerHealth(playerid, HP);
                        if(HP<100)
                        {
						   SetPlayerHealth(playerid, HP+24);
                           GivePlayerMoney(playerid, -24);
				           GameTextForPlayer(playerid, "~w~Pojeo si sandwich", 5000, 1);
			               format(string, sizeof(string), "%s jede sandwich", sendername);
			               ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						else
						{
						   SetPlayerHealth(playerid, HP-5);
                           GivePlayerMoney(playerid, -24);
						   format(string, sizeof(string), "%s se prejeo i sad mu nije dobro", sendername);
			               ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
			    }
			    else if(strcmp(x_nr,"hamburger",true) == 0)
			    {
                        new Float:HP;
                        GetPlayerHealth(playerid, HP);
                        if(HP<100)
                        {
						   SetPlayerHealth(playerid, HP+35);
                           GivePlayerMoney(playerid, -29);
				           GameTextForPlayer(playerid, "~w~Pojeo si hamburger", 5000, 1);
			               format(string, sizeof(string), "%s jede hamburger", sendername);
			               ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						else
						{
						   SetPlayerHealth(playerid, HP-5);
                           GivePlayerMoney(playerid, -29);
						   format(string, sizeof(string), "%s se prejeo i sad mu nije dobro", sendername);
			               ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
			    }
			    else if(strcmp(x_nr,"burek",true) == 0)
			    {
                        new Float:HP;
                        GetPlayerHealth(playerid, HP);
                        if(HP<100)
                        {
						   SetPlayerHealth(playerid, HP+35);
                           GivePlayerMoney(playerid, -33);
				           GameTextForPlayer(playerid, "~w~Pojeo si burek", 5000, 1);
			               format(string, sizeof(string), "%s jede burek", sendername);
			               ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						else
						{
						   SetPlayerHealth(playerid, HP-5);
                           GivePlayerMoney(playerid, -33);
						   format(string, sizeof(string), "%s se prejeo i sad mu nije dobro", sendername);
			               ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
			    }
			}
	    }
		return 1;
	}
.....:::::If someone has the time and inclination I would be very grateful to him:::::.....

Sorry for my bad English....
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#2

Change if(PlayerToPoint to if(IsPlayerInRangeOfPoint

and second, Post the errors.
Reply
#3

I don't understand what you actually want... Could you explain a little better?
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#4

I want to switch from SendClientMessage in Dialog

It is to me the whole task is in dialogue
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