...::::Please:::...
Код:
if(strcmp(cmd,"/jedi",true)==0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerToPoint(3, playerid,376.5103,-68.1829,1001.5151)||PlayerToPoint(3, playerid,373.6855,-119.1991,1001.4922)||PlayerToPoint(3, playerid,369.4097,-6.2889,1001.8516))//mjesto gdje moze jesti
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new x_nr[128];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "¤¤¤¤¤¤¤¤¤¤¤¤|_Jelovnik Jela_|¤¤¤¤¤¤¤¤¤¤¤¤");
SendClientMessage(playerid, COLOR_WHITE, "Upisi: /jedi [ime jela]");
SendClientMessage(playerid, COLOR_WHITE, "*Jelovnik: Pizza[$39] | Burek [$33] | Hotdog [$19] | Sandwich [$24] | Hamburger [$29]");
return 1;
}
if(strcmp(x_nr,"pizza",true) == 0)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
if(HP<100)
{
SetPlayerHealth(playerid, HP+35);
GivePlayerMoney(playerid, -39);
GameTextForPlayer(playerid, "~r~Pojeo si Pizzu", 5000, 1);
format(string, sizeof(string), "%s jede pizzu", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SetPlayerHealth(playerid, HP-5);
GivePlayerMoney(playerid, -39);
format(string, sizeof(string), "%s se prejeo i sad mu nije dobro", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if(strcmp(x_nr,"hotdog",true) == 0)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
if(HP<100)
{
SetPlayerHealth(playerid, HP+20);
GivePlayerMoney(playerid, -19);
GameTextForPlayer(playerid, "~w~Pojeo si Hotdog", 5000, 1);
format(string, sizeof(string), "%s jede Hotdog", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SetPlayerHealth(playerid, HP-5);
GivePlayerMoney(playerid, -19);
format(string, sizeof(string), "%s se prejeo i sad mu nije dobro", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if(strcmp(x_nr,"sandwich",true) == 0)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
if(HP<100)
{
SetPlayerHealth(playerid, HP+24);
GivePlayerMoney(playerid, -24);
GameTextForPlayer(playerid, "~w~Pojeo si sandwich", 5000, 1);
format(string, sizeof(string), "%s jede sandwich", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SetPlayerHealth(playerid, HP-5);
GivePlayerMoney(playerid, -24);
format(string, sizeof(string), "%s se prejeo i sad mu nije dobro", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if(strcmp(x_nr,"hamburger",true) == 0)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
if(HP<100)
{
SetPlayerHealth(playerid, HP+35);
GivePlayerMoney(playerid, -29);
GameTextForPlayer(playerid, "~w~Pojeo si hamburger", 5000, 1);
format(string, sizeof(string), "%s jede hamburger", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SetPlayerHealth(playerid, HP-5);
GivePlayerMoney(playerid, -29);
format(string, sizeof(string), "%s se prejeo i sad mu nije dobro", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else if(strcmp(x_nr,"burek",true) == 0)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
if(HP<100)
{
SetPlayerHealth(playerid, HP+35);
GivePlayerMoney(playerid, -33);
GameTextForPlayer(playerid, "~w~Pojeo si burek", 5000, 1);
format(string, sizeof(string), "%s jede burek", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SetPlayerHealth(playerid, HP-5);
GivePlayerMoney(playerid, -33);
format(string, sizeof(string), "%s se prejeo i sad mu nije dobro", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
}
return 1;
}
I don't understand what you actually want... Could you explain a little better?