04.10.2010, 10:04 
	
	
	
		Hellou, i have one big problem with checkpoints with 150+ player online on server, checkpoints wont show on map radar. I have roleplay server, biggest on balkan and midle europe, so i have much players...
I work with checkpoint like this:
onplayerconnect:
and main stock that called every tim when i must show checkpoint:
and for disable:
so i alway check if cp is showed for player...
any suggestion?
	
	
	
I work with checkpoint like this:
Code:
new bool:CPIgacevPrikazan[MAX_PLAYERS]; ---> for checking if checkpoint are showed for player
Code:
CPIgacevPrikazan[playerid] = false;
Code:
stock D_SetPlayerCheckpoint(playerid,Float:x,Float:y,Float:z,Float:size)
{
        if(CPIgacevPrikazan[playerid]==true)
        {
        DisablePlayerCheckpoint(playerid);
        CPIgacevPrikazan[playerid]=false;
	}
	SetPlayerCheckpoint(playerid,Float:x,Float:y,Float:z,Float:size);
	CPIgacevPrikazan[playerid]=true;
	return true;
}
Code:
stock D_DisablePlayerCheckpoint(playerid)
{
    if(CPIgacevPrikazan[playerid]==true)
    {
       DisablePlayerCheckpoint(playerid);
       CPIgacevPrikazan[playerid]=false;
    }
     return true;
}
any suggestion?


