[GameMode] Escape from Area 51
#1

Escape from AREA 51






Objective:


There are 4 cells hiden in all of the AREA 51. Find all cells, put them in places(around the rocket) and jump on the rocket. Sounds simple? Well, when you take the cell, other people will try to kill you to obtain it(like in ctf). You will get a bonus for the last cell. When all cells are in places, a countdown starts. By default you have 90 seconds to jump on the rocket. After the rocket launches - the round restarts.
Creator's message:


This is my first GM, so don't be to hard on me.
Well, this game mode may seem a little borring if you play it alone, but if there are about 5 players on - it will be very fun
Credits:


All credits go to Wups!(me)
Download:


Here

Scripting and testing time: ~3hours.
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#2

hmm i tested it but i dont like 90 sec should be 50 instead too much time
9/10
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#3

You can change it in defines
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#4

I see it and i can say it's a awesome GM and a awesone idea. Good job!
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#5

Great work thanks for your contribution
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#6

Thanks! Don't forget to try it
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#7

Awesome!
Nice work man!
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#8

Great job for a first gamemode!
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#9

Thanks! Would you wan't any more game modes from me? You can suggest them here
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#10

Its your 1st Gamemode?
Its preety good for the 1st on‌e =))
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#11

1st one released
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#12

some errors:
(202) : error 017: undefined symbol "StopPlayerHoldingObject"
(391) : error 017: undefined symbol "SetPlayerHoldingObject"
(400) : error 017: undefined symbol "SetPlayerHoldingObject"
(409) : error 017: undefined symbol "SetPlayerHoldingObject"
(41 : error 017: undefined symbol "SetPlayerHoldingObject"
(443) : error 017: undefined symbol "StopPlayerHoldingObject"
(460) : error 017: undefined symbol "StopPlayerHoldingObject"
(476) : error 017: undefined symbol "StopPlayerHoldingObject"
(492) : error 017: undefined symbol "StopPlayerHoldingObject"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


9 Errors.
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#13

Quote:
Originally Posted by oded050
Посмотреть сообщение
some errors:
(202) : error 017: undefined symbol "StopPlayerHoldingObject"
(391) : error 017: undefined symbol "SetPlayerHoldingObject"
(400) : error 017: undefined symbol "SetPlayerHoldingObject"
(409) : error 017: undefined symbol "SetPlayerHoldingObject"
(41 : error 017: undefined symbol "SetPlayerHoldingObject"
(443) : error 017: undefined symbol "StopPlayerHoldingObject"
(460) : error 017: undefined symbol "StopPlayerHoldingObject"
(476) : error 017: undefined symbol "StopPlayerHoldingObject"
(492) : error 017: undefined symbol "StopPlayerHoldingObject"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


9 Errors.
Seriously editted and messed up
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#14

Good Job! 5/5 (:
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#15

Quote:
Originally Posted by oded050
Посмотреть сообщение
some errors:
(202) : error 017: undefined symbol "StopPlayerHoldingObject"
(391) : error 017: undefined symbol "SetPlayerHoldingObject"
(400) : error 017: undefined symbol "SetPlayerHoldingObject"
(409) : error 017: undefined symbol "SetPlayerHoldingObject"
(41 : error 017: undefined symbol "SetPlayerHoldingObject"
(443) : error 017: undefined symbol "StopPlayerHoldingObject"
(460) : error 017: undefined symbol "StopPlayerHoldingObject"
(476) : error 017: undefined symbol "StopPlayerHoldingObject"
(492) : error 017: undefined symbol "StopPlayerHoldingObject"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


9 Errors.
Only works on SA-MP 0.3b. Please update your includes
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#16

I'm Going to try this
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#17

Nice gamemode!
Great work!
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#18

Thanks!
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#19

Sorta like the ol' Area 51 gm before it closed.

Nice release, a lot of un-used call backs could be deleted however...
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#20

Updated!
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