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Well if you look at it, to me it gives me some sorta of idea.
WEAPONSTATE_UNKNOWN - Don't know this!
WEAPONSTATE_NO_BULLETS - When a Player has a weapon with No Bullets
WEAPONSTATE_LAST_BULLET - When a Player has a weapon with only One Bullet left.
WEAPONSTATE_MORE_BULLETS - Don't know this!
WEAPONSTATE_RELOADING - When a Player is reloading his weapon!
If you set a timer for WEAPONSTATE_LAST_BULLET
You could have it give the player X amounts of bullets.
This would be an alternative instead of setting the players Ammo to 999999 or whatever!
But, I am only a Nub Scriptz0r, so don't go by what I say xD
But WEAPONSTATE_MORE_BULLETS gets when you have more then 1 bullet.
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I'm just guessing, but maybe MORE_BULLETS is when you have more than the count can show?(like, no ammo, it goes blank)
That, or more than 1.
As I said, just guessing.